2012-06-14 09:06:06 -04:00
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#pragma once
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#include "cPacket.h"
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#include "../BlockID.h"
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class cPacket_AddToInventory : public cPacket
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{
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public:
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cPacket_AddToInventory()
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: m_ItemType( E_ITEM_EMPTY )
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, m_Count( 0 )
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, m_Life( 0 )
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{ m_PacketID = E_ADD_TO_INV; }
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virtual cPacket* Clone() const { return new cPacket_AddToInventory(*this); }
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// _X: This was unimplemented, do we need it?:
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// bool Parse( cSocket & a_Socket );
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virtual void Serialize(AString & a_Data) const override;
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ENUM_ITEM_ID m_ItemType;
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char m_Count;
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short m_Life;
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static const unsigned int c_Size = 1;
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};
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