231 lines
5.0 KiB
C++
231 lines
5.0 KiB
C++
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// HeightBiomeMap.cpp
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// Declares the cHeightBiomeMap class representing a stats module that produces an image of heights and biomes combined
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#include "Globals.h"
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#include "HeightBiomeMap.h"
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#include "HeightMap.h"
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cHeightBiomeMap::cHeightBiomeMap(void) :
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super("HeBi"),
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m_MinRegionX(100000),
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m_MaxRegionX(-100000),
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m_MinRegionZ(100000),
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m_MaxRegionZ(-100000)
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{
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}
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bool cHeightBiomeMap::OnNewRegion(int a_RegionX, int a_RegionZ)
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{
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if (a_RegionX < m_MinRegionX)
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{
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m_MinRegionX = a_RegionX;
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}
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if (a_RegionX > m_MaxRegionX)
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{
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m_MaxRegionX = a_RegionX;
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}
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if (a_RegionZ < m_MinRegionZ)
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{
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m_MinRegionZ = a_RegionZ;
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}
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if (a_RegionZ > m_MaxRegionZ)
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{
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m_MaxRegionZ = a_RegionZ;
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}
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return super::OnNewRegion(a_RegionX, a_RegionZ);
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}
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bool cHeightBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
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{
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m_CurrentChunkX = a_ChunkX;
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m_CurrentChunkZ = a_ChunkZ;
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m_CurrentChunkRelX = m_CurrentChunkX - m_CurrentRegionX * 32;
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m_CurrentChunkRelZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
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ASSERT((m_CurrentChunkRelX >= 0) && (m_CurrentChunkRelX < 32));
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ASSERT((m_CurrentChunkRelZ >= 0) && (m_CurrentChunkRelZ < 32));
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memset(m_BlockTypes, 0, sizeof(m_BlockTypes));
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return CALLBACK_CONTINUE;
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}
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bool cHeightBiomeMap::OnBiomes(const unsigned char * a_BiomeData)
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{
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memcpy(m_ChunkBiomes, a_BiomeData, sizeof(m_ChunkBiomes));
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return CALLBACK_CONTINUE;
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}
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bool cHeightBiomeMap::OnHeightMap(const int * a_HeightMapBE)
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{
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for (int i = 0; i < ARRAYCOUNT(m_ChunkHeight); i++)
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{
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m_ChunkHeight[i] = ntohl(a_HeightMapBE[i]);
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} // for i - m_ChunkHeight
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return CALLBACK_CONTINUE;
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}
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bool cHeightBiomeMap::OnSection(
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unsigned char a_Y,
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const BLOCKTYPE * a_BlockTypes,
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const NIBBLETYPE * a_BlockAdditional,
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const NIBBLETYPE * a_BlockMeta,
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const NIBBLETYPE * a_BlockLight,
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const NIBBLETYPE * a_BlockSkyLight
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)
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{
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// Copy the section data into the appropriate place in the internal buffer
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memcpy(m_BlockTypes + a_Y * 16 * 16 * 16, a_BlockTypes, 16 * 16 * 16);
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return CALLBACK_CONTINUE;
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}
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bool cHeightBiomeMap::OnSectionsFinished(void)
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{
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static const int BiomePalette[] =
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{
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// ARGB:
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0xff0000ff, /* Ocean */
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0xff00cf3f, /* Plains */
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0xffffff00, /* Desert */
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0xff7f7f7f, /* Extreme Hills */
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0xff00cf00, /* Forest */
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0xff007f3f, /* Taiga */
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0xff3f7f00, /* Swampland */
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0xff003fff, /* River */
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0xff7f0000, /* Hell */
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0xff007fff, /* Sky */
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0xff3f3fff, /* Frozen Ocean */
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0xff3f3fff, /* Frozen River */
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0xff7fffcf, /* Ice Plains */
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0xff3fcf7f, /* Ice Mountains */
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0xffcf00cf, /* Mushroom Island */
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0xff7f00ff, /* Mushroom Island Shore */
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0xffffff3f, /* Beach */
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0xffcfcf00, /* Desert Hills */
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0xff00cf3f, /* Forest Hills */
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0xff006f1f, /* Taiga Hills */
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0xff7f8f7f, /* Extreme Hills Edge */
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0xff004f00, /* Jungle */
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0xff003f00, /* Jungle Hills */
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} ;
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// Remove trees and other unwanted stuff from the heightmap:
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for (int z = 0; z < 16; z++)
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{
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int PixelLine[16]; // line of 16 pixels that is used as a buffer for setting the image pixels
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for (int x = 0; x < 16; x++)
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{
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int Height = m_ChunkHeight[16 * z + x];
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for (int y = Height; y >= 0; y--)
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{
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if (cHeightMap::IsGround(m_BlockTypes[256 * y + 16 * z + x]))
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{
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Height = y;
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break; // for y
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}
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} // for y
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// Set the color based on the biome and height:
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char Biome = m_ChunkBiomes[16 * z + x];
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PixelLine[x] = ShadeColor(BiomePalette[Biome], Height);
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} // for x
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// Set the pixelline into the image:
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SetPixelURow(m_CurrentChunkRelX * 16, m_CurrentChunkRelZ * 16 + z, 16, PixelLine);
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} // for z
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return CALLBACK_ABORT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cHeightBiomeMapFactory:
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cHeightBiomeMapFactory::~cHeightBiomeMapFactory()
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{
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// Get the min and max region coords:
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int MinRegionX = 100000;
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int MaxRegionX = -100000;
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int MinRegionZ = 100000;
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int MaxRegionZ = -100000;
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for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
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{
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cHeightBiomeMap * cb = (cHeightBiomeMap *)(*itr);
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if (cb->m_MinRegionX < MinRegionX)
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{
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MinRegionX = cb->m_MinRegionX;
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}
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if (cb->m_MaxRegionX > MaxRegionX)
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{
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MaxRegionX = cb->m_MaxRegionX;
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}
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if (cb->m_MinRegionZ < MinRegionZ)
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{
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MinRegionZ = cb->m_MinRegionZ;
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}
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if (cb->m_MaxRegionZ > MaxRegionZ)
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{
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MaxRegionZ = cb->m_MaxRegionZ;
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}
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}
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// If the size is small enough, write an HTML file referencing all the images in a table:
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if ((MaxRegionX >= MinRegionX) && (MaxRegionZ >= MinRegionZ) && (MaxRegionX - MinRegionX < 100) && (MaxRegionZ - MinRegionZ < 100))
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{
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cFile HTML("HeBi.html", cFile::fmWrite);
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if (HTML.IsOpen())
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{
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HTML.Printf("<html><body><table cellspacing=0 cellpadding=0>\n");
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for (int z = MinRegionZ; z <= MaxRegionZ; z++)
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{
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HTML.Printf("<tr>");
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for (int x = MinRegionX; x <= MaxRegionX; x++)
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{
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HTML.Printf("<td><img src=\"HeBi.%d.%d.bmp\" /></td>", x, z);
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}
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HTML.Printf("</tr>\n");
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}
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HTML.Printf("</table></body></html>");
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}
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}
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}
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