70 lines
1.7 KiB
C
70 lines
1.7 KiB
C
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#pragma once
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#include "BlockEntity.h"
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#include "../BlockEntities/SkullEntity.h"
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class cBlockSkullHandler :
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public cBlockEntityHandler
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{
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public:
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cBlockSkullHandler(BLOCKTYPE a_BlockType)
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: cBlockEntityHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0));
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}
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virtual void OnPlacedByPlayer(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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) override
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{
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class cCallback : public cSkullBlockCallback
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{
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cPlayer * m_Player;
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NIBBLETYPE m_OldBlockMeta;
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NIBBLETYPE m_NewBlockMeta;
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virtual bool Item (cSkullEntity * a_SkullEntity)
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{
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int Rotation = 0;
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if (m_NewBlockMeta == 1)
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{
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Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF;
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}
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a_SkullEntity->SetSkullType(static_cast<eSkullType>(m_OldBlockMeta));
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a_SkullEntity->SetRotation(static_cast<eSkullRotation>(Rotation));
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return false;
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}
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public:
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cCallback (cPlayer * a_Player, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) :
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m_Player(a_Player),
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m_OldBlockMeta(a_OldBlockMeta),
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m_NewBlockMeta(a_NewBlockMeta)
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{}
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};
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cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace));
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a_BlockMeta = a_BlockFace;
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cWorld * World = (cWorld *) &a_WorldInterface;
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World->DoWithSkullBlockAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
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}
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} ;
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