236 lines
6.7 KiB
C++
236 lines
6.7 KiB
C++
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#include "cWindow.h"
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#include "cItem.h"
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#include "cMCLogger.h"
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#include "cClientHandle.h"
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#include "cPlayer.h"
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#include "cInventory.h"
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#include "cWindowOwner.h"
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#include "packets/cPacket_WindowClick.h"
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#include "packets/cPacket_WholeInventory.h"
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#include "packets/cPacket_WindowOpen.h"
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#include "packets/cPacket_WindowClose.h"
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#include <list>
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cWindow::cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
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: m_WindowID( 0 )
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, m_WindowType( 0 )
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, m_Owner( a_Owner )
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, m_bInventoryVisible( a_bInventoryVisible )
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, m_NumSlots( 0 )
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, m_Slots( 0 )
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, m_DraggingItem( 0 )
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{
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if( !m_bInventoryVisible ) m_DraggingItem = new cItem();
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}
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cWindow::~cWindow()
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{
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if( !m_bInventoryVisible && m_DraggingItem )
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{
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delete m_DraggingItem;
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m_DraggingItem = 0;
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}
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}
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cItem* cWindow::GetSlot( int a_Slot )
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{
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if(a_Slot > -1 && a_Slot < m_NumSlots)
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{
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return (m_Slots + a_Slot);
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}
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return 0;
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}
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cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ )
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{
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if( m_bInventoryVisible && a_Player )
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{
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cWindow* Window = a_Player->GetInventory().GetWindow();
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if( Window )
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{
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return Window->GetDraggingItem();
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}
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}
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return m_DraggingItem;
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}
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void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
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{
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//LOG("cWindow click");
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if( a_ClickPacket->m_WindowID != m_WindowID )
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{
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LOG("WRONG WINDOW ID!");
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return;
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}
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if( m_bInventoryVisible )
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{
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cWindow* Window = a_Player.GetInventory().GetWindow();
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if( Window )
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{
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m_DraggingItem = Window->GetDraggingItem();
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}
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}
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bool bAsync = false;
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if( a_ClickPacket->m_SlotNum == -999 ) // Outside window click
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{
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if( a_ClickPacket->m_RightMouse )
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a_Player.TossItem( true );
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else
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a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
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}
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else if( GetSlot( a_ClickPacket->m_SlotNum ) != 0 )
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{
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cItem* Item = GetSlot( a_ClickPacket->m_SlotNum );
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if( a_ClickPacket->m_ItemID != Item->m_ItemID
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|| a_ClickPacket->m_ItemCount != Item->m_ItemCount
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|| a_ClickPacket->m_ItemUses != Item->m_ItemHealth )
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{
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if( !((a_ClickPacket->m_ItemID == -1 || a_ClickPacket->m_ItemID == 0) && (Item->m_ItemID == -1 || Item->m_ItemID == 0 )) )
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{
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LOG("My ID: %i Their ID: %i", Item->m_ItemID, a_ClickPacket->m_ItemID );
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LOG("My Count: %i Their Count: %i", Item->m_ItemCount, a_ClickPacket->m_ItemCount );
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LOG("My Uses: %i Their Uses: %i", Item->m_ItemHealth, a_ClickPacket->m_ItemUses );
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bAsync = true;
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}
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}
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}
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if( m_DraggingItem && a_ClickPacket->m_SlotNum > -1 && a_ClickPacket->m_SlotNum < m_NumSlots )
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{
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if( a_ClickPacket->m_RightMouse == 0 )
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{
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if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
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{
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cItem tmp( *m_DraggingItem );
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*m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
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m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
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}
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else
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{
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int FreeSlots = 64 - m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount;
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int Filling = (FreeSlots > m_DraggingItem->m_ItemCount) ? m_DraggingItem->m_ItemCount : FreeSlots;
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m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount += (char)Filling;
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m_DraggingItem->m_ItemCount -= (char)Filling;
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if( m_DraggingItem->m_ItemCount <= 0 )
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m_DraggingItem->Empty();
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}
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}
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else // Right clicked
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{
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if( m_DraggingItem->m_ItemID <= 0 ) // Empty?
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{
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m_DraggingItem->m_ItemCount = (char)(((float)m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount)/2.f + 0.5f);
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m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount -= m_DraggingItem->m_ItemCount;
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m_DraggingItem->m_ItemID = m_Slots[a_ClickPacket->m_SlotNum].m_ItemID;
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m_DraggingItem->m_ItemHealth = m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth;
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if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount <= 0 )
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{
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m_Slots[a_ClickPacket->m_SlotNum].Empty();
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}
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}
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else if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemID <= 0 || m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
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{ // Drop one item in slot
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if( m_DraggingItem->m_ItemCount > 0 && m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount < 64 )
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{
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m_Slots[a_ClickPacket->m_SlotNum].m_ItemID = m_DraggingItem->m_ItemID;
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m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount++;
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m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth = m_DraggingItem->m_ItemHealth;
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m_DraggingItem->m_ItemCount--;
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}
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if( m_DraggingItem->m_ItemCount <= 0 )
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{
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m_DraggingItem->Empty();
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}
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}
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else if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum]) ) // Swap contents
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{
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cItem tmp( *m_DraggingItem );
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*m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
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m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
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}
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}
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if( bAsync )
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{
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LOG("Window is not synchonous with client. Sending whole window. ID: %i", m_WindowID);
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for( std::list< cPlayer* >::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr )
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{
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SendWholeWindow( (*itr)->GetClientHandle() );
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}
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if( m_bInventoryVisible || m_OpenedBy.size() == 0 )
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{
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a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
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}
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}
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}
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else if( m_bInventoryVisible ) // Click in player inventory
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{
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a_ClickPacket->m_WindowID = 0;
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a_ClickPacket->m_SlotNum -= (short)(m_NumSlots - 9);
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cWindow* Window = a_Player.GetInventory().GetWindow();
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if( Window )
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{
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Window->Clicked( a_ClickPacket, a_Player );
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}
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}
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if( m_DraggingItem ) LOG("Dragging: %i", m_DraggingItem->m_ItemCount );
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}
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void cWindow::Open( cPlayer & a_Player )
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{
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// If player is already in OpenedBy remove player first
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m_OpenedBy.remove( &a_Player );
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// Then add player
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m_OpenedBy.push_back( &a_Player );
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cPacket_WindowOpen WindowOpen;
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WindowOpen.m_WindowID = (char)m_WindowID;
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WindowOpen.m_InventoryType = (char)m_WindowType;
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WindowOpen.m_WindowTitle = m_WindowTitle;
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WindowOpen.m_NumSlots = (char)m_NumSlots;
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a_Player.GetClientHandle()->Send( WindowOpen );
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}
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void cWindow::Close( cPlayer & a_Player )
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{
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cPacket_WindowClose WindowClose;
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WindowClose.m_Close = (char)m_WindowID;
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cClientHandle* ClientHandle = a_Player.GetClientHandle();
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if( ClientHandle ) ClientHandle->Send( WindowClose );
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m_OpenedBy.remove( &a_Player );
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if( m_OpenedBy.size() == 0 )
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{
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Destroy();
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}
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}
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void cWindow::OwnerDestroyed()
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{
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m_Owner = 0;
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while( m_OpenedBy.size() > 1 )
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{
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(*m_OpenedBy.begin() )->CloseWindow();
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}
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(*m_OpenedBy.begin() )->CloseWindow();
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}
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void cWindow::Destroy()
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{
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LOG("DESTROY WINDOW");
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if( m_Owner )
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{
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m_Owner->CloseWindow();
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m_Owner = 0;
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}
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delete this;
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}
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void cWindow::SendWholeWindow( cClientHandle* a_Client )
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{
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cPacket_WholeInventory Inventory( this );
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a_Client->Send( Inventory );
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}
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