2011-10-03 14:41:19 -04:00
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#pragma once
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#ifndef _WIN32
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#include "BlockID.h"
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#else
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enum ENUM_BLOCK_ID;
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#endif
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2011-10-30 20:52:20 -04:00
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class cChunk;
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2011-10-03 14:41:19 -04:00
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class cClientHandle;
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class cPlayer;
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class cBlockEntity
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{
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protected:
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2011-10-30 20:52:20 -04:00
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cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cChunk* a_Chunk)
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: m_PosX( a_X )
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, m_PosY( a_Y )
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, m_PosZ( a_Z )
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, m_BlockType( a_BlockType )
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, m_Chunk( a_Chunk )
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{}
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2011-10-03 14:41:19 -04:00
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public:
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virtual ~cBlockEntity() {};
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virtual void Destroy() {};
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int GetPosX() { return m_PosX; }
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int GetPosY() { return m_PosY; }
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int GetPosZ() { return m_PosZ; }
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2011-10-30 20:52:20 -04:00
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cChunk* GetChunk() { return m_Chunk; }
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2011-10-03 14:41:19 -04:00
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ENUM_BLOCK_ID GetBlockType() { return m_BlockType; }
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virtual void UsedBy( cPlayer & a_Player ) = 0;
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virtual void SendTo( cClientHandle* a_Client ) { (void)a_Client; }
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protected:
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int m_PosX; // Position in block coordinates
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int m_PosY;
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int m_PosZ;
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2011-10-30 20:52:20 -04:00
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cChunk* m_Chunk;
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2011-10-03 14:41:19 -04:00
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ENUM_BLOCK_ID m_BlockType;
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};
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