220 lines
3.7 KiB
C++
220 lines
3.7 KiB
C++
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// ChunkDesc.cpp
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// Implements the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
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#include "Globals.h"
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#include "ChunkDesc.h"
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cChunkDesc::cChunkDesc(void) :
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m_bUseDefaultBiomes(true),
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m_bUseDefaultHeight(true),
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m_bUseDefaultComposition(true),
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m_bUseDefaultStructures(true),
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m_bUseDefaultFinish(true)
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{
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memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes));
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memset(m_BlockMeta, 0, sizeof(cChunkDef::BlockNibbles));
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memset(m_BiomeMap, 0, sizeof(cChunkDef::BiomeMap));
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memset(m_HeightMap, 0, sizeof(cChunkDef::HeightMap));
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}
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cChunkDesc::~cChunkDesc()
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{
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// Nothing needed yet
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}
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void cChunkDesc::FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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const NIBBLETYPE CompressedMeta = a_BlockMeta | (a_BlockMeta << 4);
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memset(m_BlockTypes, a_BlockType, sizeof(cChunkDef::BlockTypes));
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memset(m_BlockMeta, CompressedMeta, sizeof(cChunkDef::BlockNibbles));
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}
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void cChunkDesc::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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int Index = cChunkDef::MakeIndex(a_RelX, a_RelY, a_RelZ);
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cChunkDef::SetBlock(m_BlockTypes, Index, a_BlockType);
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cChunkDef::SetNibble(m_BlockMeta, Index, a_BlockMeta);
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}
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void cChunkDesc::SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)
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{
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cChunkDef::SetBlock(m_BlockTypes, a_RelX, a_RelY, a_RelZ, a_BlockType);
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}
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BLOCKTYPE cChunkDesc::GetBlockType(int a_RelX, int a_RelY, int a_RelZ)
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{
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return cChunkDef::GetBlock(m_BlockTypes, a_RelX, a_RelY, a_RelZ);
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}
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NIBBLETYPE cChunkDesc::GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ)
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{
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return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
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}
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void cChunkDesc::SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)
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{
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cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_BlockMeta);
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}
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void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, int a_BiomeID)
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{
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cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, (EMCSBiome)a_BiomeID);
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}
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EMCSBiome cChunkDesc::GetBiome(int a_RelX, int a_RelZ)
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{
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return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ);
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}
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void cChunkDesc::SetHeight(int a_RelX, int a_RelZ, int a_Height)
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{
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cChunkDef::SetHeight(m_HeightMap, a_RelX, a_RelZ, a_Height);
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}
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int cChunkDesc::GetHeight(int a_RelX, int a_RelZ)
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{
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return cChunkDef::GetHeight(m_HeightMap, a_RelX, a_RelZ);
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}
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void cChunkDesc::SetUseDefaultBiomes(bool a_bUseDefaultBiomes)
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{
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m_bUseDefaultBiomes = a_bUseDefaultBiomes;
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}
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bool cChunkDesc::IsUsingDefaultBiomes(void) const
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{
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return m_bUseDefaultBiomes;
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}
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void cChunkDesc::SetUseDefaultHeight(bool a_bUseDefaultHeight)
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{
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m_bUseDefaultHeight = a_bUseDefaultHeight;
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}
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bool cChunkDesc::IsUsingDefaultHeight(void) const
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{
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return m_bUseDefaultHeight;
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}
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void cChunkDesc::SetUseDefaultComposition(bool a_bUseDefaultComposition)
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{
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m_bUseDefaultComposition = a_bUseDefaultComposition;
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}
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bool cChunkDesc::IsUsingDefaultComposition(void) const
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{
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return m_bUseDefaultComposition;
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}
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void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures)
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{
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m_bUseDefaultStructures = a_bUseDefaultStructures;
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}
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bool cChunkDesc::IsUsingDefaultStructures(void) const
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{
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return m_bUseDefaultStructures;
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}
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void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish)
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{
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m_bUseDefaultFinish = a_bUseDefaultFinish;
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}
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bool cChunkDesc::IsUsingDefaultFinish(void) const
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{
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return m_bUseDefaultFinish;
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}
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