2012-06-14 09:06:06 -04:00
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// WorldStorage.cpp
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// Implements the cWorldStorage class representing the chunk loading / saving thread
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// To add a new storage schema, implement a cWSSchema descendant and add it to cWorldStorage::InitSchemas()
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#include "Globals.h"
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#include "WorldStorage.h"
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#include "WSSCompact.h"
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#include "WSSAnvil.h"
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2012-09-23 18:09:57 -04:00
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#include "../World.h"
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2012-09-23 16:22:46 -04:00
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#include "../Generating/ChunkGenerator.h"
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2012-09-23 18:09:57 -04:00
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#include "../Entity.h"
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#include "../BlockEntity.h"
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2012-09-23 16:22:46 -04:00
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#include "../BlockID.h"
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2012-06-14 09:06:06 -04:00
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2012-08-15 07:54:13 -04:00
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/// If a chunk with this Y coord is de-queued, it is a signal to emit the saved-all message (cWorldStorage::QueueSavedMessage())
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#define CHUNK_Y_MESSAGE 2
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2012-06-14 09:06:06 -04:00
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/// Example storage schema - forgets all chunks ;)
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class cWSSForgetful :
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public cWSSchema
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{
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public:
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cWSSForgetful(cWorld * a_World) : cWSSchema(a_World) {}
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protected:
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// cWSSchema overrides:
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virtual bool LoadChunk(const cChunkCoords & a_Chunk) override {return false; }
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virtual bool SaveChunk(const cChunkCoords & a_Chunk) override {return true; }
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virtual const AString GetName(void) const override {return "forgetful"; }
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cWorldStorage:
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cWorldStorage::cWorldStorage(void) :
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super("cWorldStorage"),
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m_World(NULL),
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m_SaveSchema(NULL)
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{
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}
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cWorldStorage::~cWorldStorage()
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{
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for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
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{
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delete *itr;
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} // for itr - m_Schemas[]
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m_LoadQueue.clear();
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m_SaveQueue.clear();
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}
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bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName)
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{
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m_World = a_World;
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m_StorageSchemaName = a_StorageSchemaName;
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InitSchemas();
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return super::Start();
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}
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void cWorldStorage::WaitForFinish(void)
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{
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LOG("Waiting for the world storage to finish saving");
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{
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// Cancel all loading requests:
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cCSLock Lock(m_CSQueues);
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m_LoadQueue.clear();
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}
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// Wait for the saving to finish:
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WaitForQueuesEmpty();
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// Wait for the thread to finish:
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m_ShouldTerminate = true;
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m_Event.Set();
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m_evtRemoved.Set(); // Wake up anybody waiting in the WaitForQueuesEmpty() method
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super::Wait();
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LOG("World storage thread finished");
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}
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void cWorldStorage::WaitForQueuesEmpty(void)
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{
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cCSLock Lock(m_CSQueues);
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while (!m_ShouldTerminate && (!m_LoadQueue.empty() || !m_SaveQueue.empty()))
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{
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cCSUnlock Unlock(Lock);
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m_evtRemoved.Wait();
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}
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}
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int cWorldStorage::GetLoadQueueLength(void)
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{
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cCSLock Lock(m_CSQueues);
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return (int)m_LoadQueue.size();
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}
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int cWorldStorage::GetSaveQueueLength(void)
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{
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cCSLock Lock(m_CSQueues);
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return (int)m_SaveQueue.size();
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}
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void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
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{
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// Queues the chunk for loading; if not loaded, the chunk will be generated
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{
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cCSLock Lock(m_CSQueues);
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// Check if already in the queue:
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for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
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{
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if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
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{
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return;
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}
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}
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m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
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}
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m_Event.Set();
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}
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void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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{
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cCSLock Lock(m_CSQueues);
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m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
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m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
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}
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m_Event.Set();
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}
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2012-08-15 07:54:13 -04:00
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void cWorldStorage::QueueSavedMessage(void)
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{
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// Pushes a special coord pair into the queue, signalizing a message instead:
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{
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cCSLock Lock(m_CSQueues);
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m_SaveQueue.push_back(cChunkCoords(0, CHUNK_Y_MESSAGE, 0));
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}
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m_Event.Set();
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}
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2012-06-14 09:06:06 -04:00
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void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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cCSLock Lock(m_CSQueues);
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for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
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{
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if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
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{
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continue;
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}
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m_LoadQueue.erase(itr);
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Lock.Unlock();
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m_evtRemoved.Set();
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return;
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} // for itr - m_LoadQueue[]
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}
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void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
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{
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{
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cCSLock Lock(m_CSQueues);
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m_SaveQueue.remove(a_Chunk);
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}
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m_evtRemoved.Set();
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}
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void cWorldStorage::InitSchemas(void)
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{
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// The first schema added is considered the default
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m_Schemas.push_back(new cWSSAnvil (m_World));
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2012-09-27 10:13:02 -04:00
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m_Schemas.push_back(new cWSSCompact (m_World));
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2012-06-14 09:06:06 -04:00
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m_Schemas.push_back(new cWSSForgetful(m_World));
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// Add new schemas here
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if (NoCaseCompare(m_StorageSchemaName, "default") == 0)
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{
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m_SaveSchema = m_Schemas.front();
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return;
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}
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for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
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{
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if (NoCaseCompare((*itr)->GetName(), m_StorageSchemaName) == 0)
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{
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m_SaveSchema = *itr;
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return;
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}
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} // for itr - m_Schemas[]
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// Unknown schema selected, let the admin know:
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LOGWARNING("Unknown storage schema name \"%s\". Using default (\"%s\"). Available schemas:",
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m_StorageSchemaName.c_str(), m_SaveSchema->GetName().c_str()
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);
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for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
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{
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LOGWARNING("\t\"%s\"", (*itr)->GetName().c_str());
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}
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m_SaveSchema = m_Schemas.front();
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}
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void cWorldStorage::Execute(void)
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{
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while (!m_ShouldTerminate)
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{
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m_Event.Wait();
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// Process both queues until they are empty again:
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bool HasMore;
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do
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{
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HasMore = false;
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if (m_ShouldTerminate)
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{
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return;
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}
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HasMore = LoadOneChunk();
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HasMore = HasMore | SaveOneChunk();
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m_evtRemoved.Set();
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} while (HasMore);
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}
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}
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bool cWorldStorage::LoadOneChunk(void)
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{
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sChunkLoad ToLoad(0, 0, 0, false);
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bool HasMore;
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bool ShouldLoad = false;
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{
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cCSLock Lock(m_CSQueues);
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if (!m_LoadQueue.empty())
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{
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ToLoad = m_LoadQueue.front();
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m_LoadQueue.pop_front();
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ShouldLoad = true;
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}
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HasMore = !m_LoadQueue.empty();
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}
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if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
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{
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if (ToLoad.m_Generate)
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{
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// The chunk couldn't be loaded, generate it:
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m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
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}
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else
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{
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// TODO: Notify the world that the load has failed:
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// m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
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}
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}
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return HasMore;
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}
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bool cWorldStorage::SaveOneChunk(void)
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{
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cChunkCoords Save(0, 0, 0);
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bool HasMore;
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bool ShouldSave = false;
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{
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cCSLock Lock(m_CSQueues);
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if (!m_SaveQueue.empty())
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{
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Save = m_SaveQueue.front();
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m_SaveQueue.pop_front();
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ShouldSave = true;
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}
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HasMore = !m_SaveQueue.empty();
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}
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2012-08-15 07:54:13 -04:00
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if (Save.m_ChunkY == CHUNK_Y_MESSAGE)
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{
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LOGINFO("Saved all chunks in world %s", m_World->GetName().c_str());
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return HasMore;
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}
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2012-06-14 09:06:06 -04:00
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if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ))
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{
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m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
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if (m_SaveSchema->SaveChunk(Save))
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{
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m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
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}
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else
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{
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LOGWARNING("Cannot save chunk [%d, %d, %d]", Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
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}
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}
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return HasMore;
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}
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bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
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{
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if (m_World->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ))
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{
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// Already loaded (can happen, since the queue is async)
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return true;
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}
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cChunkCoords Coords(a_ChunkX, a_ChunkY, a_ChunkZ);
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// First try the schema that is used for saving
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if (m_SaveSchema->LoadChunk(Coords))
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{
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return true;
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}
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// If it didn't have the chunk, try all the other schemas:
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for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
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{
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if (((*itr) != m_SaveSchema) && (*itr)->LoadChunk(Coords))
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{
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return true;
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}
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}
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// Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true):
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m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
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return false;
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}
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