2012-05-25 03:18:52 -04:00
|
|
|
|
|
|
|
// BioGen.cpp
|
|
|
|
|
|
|
|
// Implements the various biome generators
|
|
|
|
|
|
|
|
#include "Globals.h"
|
|
|
|
#include "BioGen.h"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// cBioGenConstant:
|
|
|
|
|
|
|
|
void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
|
|
|
|
{
|
|
|
|
a_BiomeMap[i] = m_Biome;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
2012-05-27 07:07:23 -04:00
|
|
|
// cBiomeGenList:
|
2012-05-25 03:18:52 -04:00
|
|
|
|
2012-05-27 07:07:23 -04:00
|
|
|
void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
|
2012-05-25 03:18:52 -04:00
|
|
|
{
|
2012-05-27 06:51:04 -04:00
|
|
|
AStringVector Split = StringSplit(a_Biomes, ",");
|
|
|
|
|
|
|
|
// Convert each string in the list into biome:
|
|
|
|
for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr)
|
|
|
|
{
|
|
|
|
EMCSBiome Biome = StringToBiome(*itr);
|
|
|
|
if (Biome != -1)
|
|
|
|
{
|
|
|
|
m_Biomes.push_back(Biome);
|
|
|
|
}
|
|
|
|
} // for itr - Split[]
|
|
|
|
if (!m_Biomes.empty())
|
|
|
|
{
|
|
|
|
m_BiomesCount = (int)m_Biomes.size();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// There were no biomes, add default biomes:
|
2012-05-25 03:18:52 -04:00
|
|
|
static EMCSBiome Biomes[] =
|
|
|
|
{
|
|
|
|
biOcean,
|
|
|
|
biPlains,
|
|
|
|
biDesert,
|
|
|
|
biExtremeHills,
|
|
|
|
biForest,
|
|
|
|
biTaiga,
|
|
|
|
biSwampland,
|
|
|
|
biRiver,
|
|
|
|
biFrozenOcean,
|
|
|
|
biFrozenRiver,
|
|
|
|
biIcePlains,
|
|
|
|
biIceMountains,
|
|
|
|
biMushroomIsland,
|
|
|
|
biMushroomShore,
|
|
|
|
biBeach,
|
|
|
|
biDesertHills,
|
|
|
|
biForestHills,
|
|
|
|
biTaigaHills,
|
|
|
|
biExtremeHillsEdge,
|
|
|
|
biJungle,
|
|
|
|
biJungleHills,
|
|
|
|
} ;
|
2012-05-27 06:51:04 -04:00
|
|
|
m_Biomes.reserve(ARRAYCOUNT(Biomes));
|
|
|
|
for (int i = 0; i < ARRAYCOUNT(Biomes); i++)
|
|
|
|
{
|
|
|
|
m_Biomes.push_back(Biomes[i]);
|
|
|
|
}
|
|
|
|
m_BiomesCount = (int)m_Biomes.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2012-05-27 07:07:23 -04:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// cBioGenCheckerboard:
|
|
|
|
|
2012-05-27 06:51:04 -04:00
|
|
|
void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
|
|
|
|
{
|
2012-05-25 03:18:52 -04:00
|
|
|
for (int z = 0; z < cChunkDef::Width; z++)
|
|
|
|
{
|
|
|
|
int Base = cChunkDef::Width * a_ChunkZ + z;
|
|
|
|
for (int x = 0; x < cChunkDef::Width; x++)
|
|
|
|
{
|
|
|
|
int Add = cChunkDef::Width * a_ChunkX + x;
|
2012-05-27 06:51:04 -04:00
|
|
|
a_BiomeMap[x + cChunkDef::Width * z] = m_Biomes[(Base / m_BiomeSize + Add / m_BiomeSize) % m_BiomesCount];
|
2012-05-25 03:18:52 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2012-05-27 10:17:47 -04:00
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// cBioGenVoronoi :
|
|
|
|
|
|
|
|
void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
|
|
|
|
{
|
|
|
|
int BaseZ = cChunkDef::Width * a_ChunkZ;
|
|
|
|
int BaseX = cChunkDef::Width * a_ChunkX;
|
|
|
|
for (int z = 0; z < cChunkDef::Width; z++)
|
|
|
|
{
|
|
|
|
int AbsoluteZ = BaseZ + z;
|
|
|
|
for (int x = 0; x < cChunkDef::Width; x++)
|
|
|
|
{
|
|
|
|
cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(BaseX + x, AbsoluteZ));
|
|
|
|
} // for x
|
|
|
|
} // for z
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
EMCSBiome cBioGenVoronoi::VoronoiBiome(int a_BlockX, int a_BlockZ)
|
|
|
|
{
|
|
|
|
int CellX = a_BlockX / m_CellSize;
|
|
|
|
int CellZ = a_BlockZ / m_CellSize;
|
|
|
|
|
|
|
|
// Note that Noise values need to be divided by 8 to gain a uniform modulo-2^n distribution
|
|
|
|
|
|
|
|
// Get 5x5 neighboring cell seeds, compare distance to each. Return the biome in the minumim-distance cell
|
|
|
|
double MinDist = m_CellSize * m_CellSize; // There has to be a cell closer than this
|
|
|
|
EMCSBiome res = biPlains; // Will be overriden
|
|
|
|
for (int x = CellX - 2; x <= CellX + 2; x++)
|
|
|
|
{
|
|
|
|
int BaseX = x * m_CellSize;
|
|
|
|
for (int z = CellZ - 2; z < CellZ + 2; z++)
|
|
|
|
{
|
|
|
|
int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize;
|
|
|
|
int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize;
|
|
|
|
int SeedX = BaseX + OffsetX;
|
|
|
|
int SeedZ = z * m_CellSize + OffsetZ;
|
|
|
|
|
|
|
|
double Dist = sqrt((double)((SeedX - a_BlockX) * (SeedX - a_BlockX) + (SeedZ - a_BlockZ) * (SeedZ - a_BlockZ)));
|
|
|
|
if (Dist < MinDist)
|
|
|
|
{
|
|
|
|
MinDist = Dist;
|
|
|
|
res = m_Biomes[(m_Noise.IntNoise3DInt(x, x - z + 1000, z) / 8) % m_BiomesCount];
|
|
|
|
}
|
|
|
|
} // for z
|
|
|
|
} // for x
|
|
|
|
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2012-05-31 16:34:58 -04:00
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// cBioGenDistortedVoronoi:
|
|
|
|
|
|
|
|
void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
|
|
|
|
{
|
|
|
|
int BaseZ = cChunkDef::Width * a_ChunkZ;
|
|
|
|
int BaseX = cChunkDef::Width * a_ChunkX;
|
|
|
|
for (int z = 0; z < cChunkDef::Width; z++)
|
|
|
|
{
|
|
|
|
int AbsoluteZ = BaseZ + z;
|
|
|
|
for (int x = 0; x < cChunkDef::Width; x++)
|
|
|
|
{
|
|
|
|
int DistX, DistZ;
|
|
|
|
Distort(BaseX + x, AbsoluteZ, DistX, DistZ);
|
|
|
|
cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(DistX, DistZ));
|
|
|
|
} // for x
|
|
|
|
} // for z
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ)
|
|
|
|
{
|
|
|
|
double NoiseX = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 1000);
|
|
|
|
NoiseX += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 2000);
|
|
|
|
NoiseX += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 3000);
|
|
|
|
double NoiseZ = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 4000);
|
|
|
|
NoiseZ += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 5000);
|
|
|
|
NoiseZ += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 6000);
|
|
|
|
|
|
|
|
a_DistortedX = a_BlockX + (int)(m_CellSize * 0.5 * NoiseX);
|
|
|
|
a_DistortedZ = a_BlockZ + (int)(m_CellSize * 0.5 * NoiseZ);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|