2012-06-14 09:06:06 -04:00
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#pragma once
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2012-09-23 18:09:57 -04:00
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#include "Item.h"
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2013-01-11 23:46:01 -05:00
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#include "PluginManager.h"
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2012-06-14 09:06:06 -04:00
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class cClientHandle;
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class cPlayer;
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class cPickup;
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class cItem;
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class cEntity;
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class cWorld;
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2013-01-25 05:12:29 -05:00
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class cChunkDesc;
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2012-06-14 09:06:06 -04:00
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struct TakeDamageInfo;
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// fwd: cPlayer.h
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class cPlayer;
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// fwd: CraftingRecipes.h
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class cCraftingGrid;
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class cCraftingRecipe;
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// tolua_begin
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class cPlugin
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{
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public:
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2013-01-11 23:46:01 -05:00
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// tolua_end
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2012-10-13 19:34:47 -04:00
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cPlugin( const AString & a_PluginDirectory );
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2012-06-14 09:06:06 -04:00
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virtual ~cPlugin();
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2013-01-11 23:46:01 -05:00
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virtual void OnDisable(void) {}
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virtual bool Initialize(void) = 0;
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2012-06-14 09:06:06 -04:00
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// Called each tick
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2013-08-08 03:53:26 -04:00
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virtual void Tick(float a_Dt) = 0;
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2012-06-14 09:06:06 -04:00
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/**
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2013-01-11 23:46:01 -05:00
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* On all these functions, return true if you want to override default behavior and not call other plugins on that callback.
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2012-08-18 05:56:28 -04:00
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* You can also return false, so default behavior is used.
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2012-06-14 09:06:06 -04:00
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**/
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2013-08-08 03:53:26 -04:00
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virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0;
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virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0;
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virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
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virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
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virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0;
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virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
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virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0;
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virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0;
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virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
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virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) = 0;
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virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
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Added OnExploding() and OnExploded() hooks.
As requested in FS 413, with extra parameters:
World, BlockX, BlockY, BlockZ, Size, CanCauseFire, Source, SourceData
OnExploding() can return 3 values:
StopHook, CanCauseFire, ExplosionSize
2013-08-09 08:58:43 -04:00
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virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
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virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
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2013-08-08 03:53:26 -04:00
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virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0;
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2013-08-11 08:57:07 -04:00
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virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0;
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virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0;
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virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0;
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virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0;
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2013-08-11 06:12:20 -04:00
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virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0;
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virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual bool OnPlayerEating (cPlayer & a_Player) = 0;
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virtual bool OnPlayerJoined (cPlayer & a_Player) = 0;
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virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0;
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virtual bool OnPlayerMoved (cPlayer & a_Player) = 0;
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virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
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virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) = 0;
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virtual bool OnPlayerShooting (cPlayer & a_Player) = 0;
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virtual bool OnPlayerSpawned (cPlayer & a_Player) = 0;
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virtual bool OnPlayerTossingItem (cPlayer & a_Player) = 0;
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virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
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virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0;
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
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virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
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virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
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virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0;
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virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) = 0;
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virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) = 0;
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virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0;
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0;
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virtual bool OnWeatherChanged (cWorld & a_World) = 0;
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virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0;
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virtual bool OnWorldTick (cWorld & a_World, float a_Dt) = 0;
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2013-02-15 08:00:59 -05:00
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/** Handles the command split into a_Split, issued by player a_Player.
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Command permissions have already been checked.
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Returns true if command handled successfully
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*/
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virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) = 0;
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2013-02-01 14:55:42 -05:00
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2013-06-29 11:30:05 -04:00
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/** Handles the console command split into a_Split.
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Returns true if command handled successfully. Output is to be sent to the a_Output callback.
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*/
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virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) = 0;
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2013-02-01 14:55:42 -05:00
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/// All bound commands are to be removed, do any language-dependent cleanup here
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virtual void ClearCommands(void) {} ;
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2013-02-15 08:00:59 -05:00
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/// All bound console commands are to be removed, do any language-dependent cleanup here
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virtual void ClearConsoleCommands(void) {} ;
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2013-01-14 03:21:13 -05:00
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// tolua_begin
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2013-01-11 23:46:01 -05:00
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const AString & GetName(void) const { return m_Name; }
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void SetName(const AString & a_Name) { m_Name = a_Name; }
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int GetVersion(void) const { return m_Version; }
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void SetVersion(int a_Version) { m_Version = a_Version; }
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const AString & GetDirectory(void) const {return m_Directory; }
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AString GetLocalDirectory(void) const;
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2012-06-14 09:06:06 -04:00
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// tolua_end
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2012-08-03 07:53:11 -04:00
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2012-06-14 09:06:06 -04:00
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/* This should not be exposed to scripting languages */
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enum PluginLanguage
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{
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E_CPP,
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E_LUA,
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2013-08-07 16:39:40 -04:00
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E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history
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2012-06-14 09:06:06 -04:00
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};
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PluginLanguage GetLanguage() { return m_Language; }
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void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
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private:
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PluginLanguage m_Language;
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AString m_Name;
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int m_Version;
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2012-10-13 19:34:47 -04:00
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AString m_Directory;
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2013-01-11 23:46:01 -05:00
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}; // tolua_export
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2012-06-14 09:06:06 -04:00
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