2012-09-29 17:07:54 -04:00
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#include "Globals.h"
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#include "BlockBed.h"
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2012-10-03 04:52:11 -04:00
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void cBlockBedHandler::PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir)
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2012-09-29 17:07:54 -04:00
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{
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2012-10-03 04:52:11 -04:00
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if (a_Dir != 1) // Can only be placed on the floor
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{
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2012-09-29 17:07:54 -04:00
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return;
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2012-10-03 04:52:11 -04:00
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}
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2012-09-29 17:07:54 -04:00
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NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() );
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Vector3i Direction = MetaDataToDirection( Meta );
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2012-10-03 04:52:11 -04:00
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if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR)
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2012-09-29 17:07:54 -04:00
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{
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return;
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}
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2012-10-03 04:52:11 -04:00
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BED, Meta);
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a_World->SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, Meta | 0x8);
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2012-09-29 17:07:54 -04:00
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2012-10-03 04:52:11 -04:00
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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2012-09-29 17:07:54 -04:00
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}
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2012-10-03 04:52:11 -04:00
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void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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2012-09-29 17:07:54 -04:00
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{
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2012-10-03 04:52:11 -04:00
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NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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2012-09-29 17:07:54 -04:00
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2012-10-03 04:52:11 -04:00
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Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ );
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2012-09-29 17:07:54 -04:00
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Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
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if (OldMeta & 0x8)
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{
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// Was pillow
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if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED)
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{
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a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
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}
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}
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else
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{
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// Was foot end
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if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED)
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{
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a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
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}
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}
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}
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2012-10-03 04:52:11 -04:00
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void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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2012-10-03 04:52:11 -04:00
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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2012-09-29 17:07:54 -04:00
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if (Meta & 0x8)
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{
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// Is pillow
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2012-10-03 04:52:11 -04:00
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a_World->BroadcastUseBed( *a_Player, a_BlockX, a_BlockY, a_BlockZ );
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2012-09-29 17:07:54 -04:00
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}
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else
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{
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// Is foot end
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Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
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2012-10-03 04:52:11 -04:00
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if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
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{
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2012-10-03 04:52:11 -04:00
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a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z );
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2012-09-29 17:07:54 -04:00
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}
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}
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2012-10-03 04:52:11 -04:00
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}
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