2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cCreativeInventory.h"
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#include "cPlayer.h"
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#include "cClientHandle.h"
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#include "cWindow.h"
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#include "cItem.h"
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#include "cRoot.h"
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#include <json/json.h>
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#include "packets/cPacket_CreativeInventoryAction.h"
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#include "packets/cPacket_WholeInventory.h"
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#include "packets/cPacket_InventorySlot.h"
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cCreativeInventory::~cCreativeInventory()
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{
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}
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cCreativeInventory::cCreativeInventory(cPlayer* a_Owner)
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: cInventory(a_Owner)
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{
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}
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void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
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{
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cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
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short Slot = Packet->m_Slot;
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2012-08-10 15:01:36 -04:00
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if (Slot == -1)
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{
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// object thrown out
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m_Owner->TossItem(false, Packet->m_Quantity, Packet->m_ItemID, Packet->m_Damage);
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return;
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}
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if ((Slot < c_HotOffset) || (Slot >= c_NumSlots))
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{
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LOG("%s: Invalid slot (%d) in CreativeInventoryAction packet. Ignoring...", m_Owner->GetName().c_str(), Slot);
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return;
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}
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2012-06-14 09:06:06 -04:00
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2012-08-10 15:01:36 -04:00
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cItem * SlotItem = &(this->m_Slots[Slot]);
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2012-06-14 09:06:06 -04:00
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SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
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SlotItem->m_ItemHealth = Packet->m_Damage;
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SlotItem->m_ItemCount = Packet->m_Quantity;
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}
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