2013-07-27 11:24:03 -04:00
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function HandleTPCommand(a_Split, a_Player)
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if ((#a_Split == 2) or (#a_Split == 3)) then
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-- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
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TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h"));
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return true;
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elseif (#a_Split == 4) then
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-- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
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SetBackCoordinates(a_Player);
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a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]);
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a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}");
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return true;
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else
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a_Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
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return true
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end
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end
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2013-07-27 11:54:25 -04:00
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function HandleTPACommand( Split, Player )
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if Split[2] == nil then
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Player:SendMessage( cChatColor.Green .. "Usage: /tpa [Player]" )
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return true
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end
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local loopPlayer = function( OtherPlayer )
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if OtherPlayer:GetName() == Split[2] then
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OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName() .. " send a teleport request" )
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Player:SendMessage( cChatColor.Green .. "You send a teleport request to " .. OtherPlayer:GetName() )
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Destination[OtherPlayer:GetName()] = Player:GetName()
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end
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end
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local loopWorlds = function( World )
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World:ForEachPlayer( loopPlayer )
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end
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cRoot:Get():ForEachWorld( loopWorlds )
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return true
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end
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function HandleTPAcceptCommand( Split, Player )
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if Destination[Player:GetName()] == nil then
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Player:SendMessage( cChatColor.Green .. "Nobody has send you a teleport request" )
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return true
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end
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local loopPlayer = function( OtherPlayer )
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if Destination[Player:GetName()] == OtherPlayer:GetName() then
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if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
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OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
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end
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OtherPlayer:TeleportToEntity( Player )
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Player:SendMessage( cChatColor.Green .. OtherPlayer:GetName() .. " teleported to you" )
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OtherPlayer:SendMessage( cChatColor.Green .. "You teleported to " .. Player:GetName() )
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Destination[Player:GetName()] = nil
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end
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end
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local loopWorlds = function( World )
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World:ForEachPlayer( loopPlayer )
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end
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cRoot:Get():ForEachWorld( loopWorlds )
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return true
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end
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2013-07-27 11:24:03 -04:00
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-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
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function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
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local teleport = function(OtherPlayer)
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if (OtherPlayer == a_SrcPlayer) then
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-- Asked to teleport to self?
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a_SrcPlayer:SendMessage(cChatColor.Green .. "Y' can't teleport to yerself!");
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else
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SetBackCoordinates(a_SrcPlayer);
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a_SrcPlayer:TeleportToEntity(OtherPlayer);
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a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!");
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if (a_TellDst) then
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OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!");
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end
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end
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end
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local World = a_SrcPlayer:GetWorld();
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if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then
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a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName);
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end
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end
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