2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPacket_TeleportEntity.h"
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#include "../cEntity.h"
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cPacket_TeleportEntity::cPacket_TeleportEntity(cEntity* a_Client)
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{
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m_PacketID = E_ENT_TELEPORT;
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m_UniqueID = a_Client->GetUniqueID();
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m_PosX = (int)(a_Client->GetPosX() * 32);
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m_PosY = (int)(a_Client->GetPosY() * 32);
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m_PosZ = (int)(a_Client->GetPosZ() * 32);
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m_Rotation = (char)((a_Client->GetRotation() / 360.f) * 256);
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m_Pitch = (char)((a_Client->GetPitch() / 360.f) * 256);
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}
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void cPacket_TeleportEntity::Serialize(AString & a_Data) const
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{
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AppendByte (a_Data, m_PacketID);
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AppendInteger(a_Data, m_UniqueID);
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AppendInteger(a_Data, m_PosX);
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AppendInteger(a_Data, m_PosY);
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AppendInteger(a_Data, m_PosZ);
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AppendByte (a_Data, m_Rotation);
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AppendByte (a_Data, m_Pitch);
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}
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