2012-06-14 09:06:06 -04:00
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// FinishGen.h
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/* Interfaces to the various finishing generators:
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- cFinishGenSnow
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- cFinishGenIce
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- cFinishGenSprinkleFoliage
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2012-07-27 17:00:11 -04:00
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- cFinishGenLilypads
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- cFinishGenBottomLava
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2012-11-11 10:35:49 -05:00
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- cFinishGenPreSimulator
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- cFinishGenDeadBushes
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2012-06-14 09:06:06 -04:00
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*/
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2012-09-23 16:14:04 -04:00
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#include "ChunkGenerator.h"
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2012-09-23 18:09:57 -04:00
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#include "../Noise.h"
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2012-06-14 09:06:06 -04:00
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class cFinishGenSnow :
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public cFinishGen
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{
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protected:
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// cFinishGen override:
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virtual void GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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) override;
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} ;
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class cFinishGenIce :
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public cFinishGen
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{
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protected:
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// cFinishGen override:
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virtual void GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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) override;
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} ;
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2012-11-11 10:35:49 -05:00
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2012-06-14 09:06:06 -04:00
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class cFinishGenSprinkleFoliage :
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public cFinishGen
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{
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public:
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cFinishGenSprinkleFoliage(int a_Seed) : m_Seed(a_Seed) {}
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protected:
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int m_Seed;
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/// Tries to place sugarcane at the coords specified, returns true if successful
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bool TryAddSugarcane(
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int a_ChunkX, int a_ChunkZ,
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int a_RelX, int a_RelY, int a_RelZ, // relative block coords of the sugarcane's base
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta // Block meta to read and change
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);
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// cFinishGen override:
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virtual void GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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) override;
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} ;
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2012-07-03 15:16:09 -04:00
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class cFinishGenLilypads :
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public cFinishGen
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{
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public:
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cFinishGenLilypads(int a_Seed) :
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m_Noise(a_Seed)
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{
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}
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protected:
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cNoise m_Noise;
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int GetNumLilypads(const cChunkDef::BiomeMap & a_BiomeMap);
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// cFinishGen override:
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virtual void GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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) override;
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} ;
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2012-07-27 17:00:11 -04:00
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class cFinishGenBottomLava :
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public cFinishGen
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{
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public:
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cFinishGenBottomLava(int a_Level) :
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m_Level(a_Level)
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{
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}
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protected:
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int m_Level;
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// cFinishGen override:
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virtual void GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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) override;
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} ;
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2012-10-21 16:06:31 -04:00
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class cFinishGenPreSimulator :
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public cFinishGen
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{
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public:
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cFinishGenPreSimulator(void);
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protected:
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// Drops hanging sand and gravel down to the ground, recalculates heightmap
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void CollapseSandGravel(
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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2012-10-21 17:15:44 -04:00
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cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data
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2012-10-21 16:06:31 -04:00
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);
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2012-10-21 17:15:44 -04:00
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/** For each fluid block:
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- if all surroundings are of the same fluid, makes it stationary; otherwise makes it flowing (excl. top)
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- all fluid on the chunk's edge is made flowing
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*/
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void StationarizeFluid(
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read
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BLOCKTYPE a_Fluid,
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BLOCKTYPE a_StationaryFluid
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);
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2012-10-21 16:06:31 -04:00
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// cFinishGen override:
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virtual void GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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) override;
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} ;
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2012-11-11 10:35:49 -05:00
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class cFinishGenDeadBushes :
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public cFinishGen
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{
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public:
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cFinishGenDeadBushes(int a_Seed) :
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m_Noise(a_Seed)
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{
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}
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protected:
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cNoise m_Noise;
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int GetNumDeadBushes(const cChunkDef::BiomeMap & a_BiomeMap);
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// cFinishGen override:
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virtual void GenFinish(
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int a_ChunkX, int a_ChunkZ,
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cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
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cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
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cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
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const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
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cEntityList & a_Entities, // Entities may be added or deleted
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cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
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) override;
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} ;
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