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cuberite-2a/src/MobSpawner.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobSpawner.h"
#include "Mobs/IncludeAllMonsters.h"
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cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set<cMonster::eType>& a_AllowedTypes) :
m_MonsterFamily(a_MonsterFamily),
m_NewPack(true),
m_MobType(cMonster::mtInvalidType)
{
for (std::set<cMonster::eType>::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++)
{
if (cMonster::FamilyFromType(*itr) == a_MonsterFamily)
{
m_AllowedTypes.insert(*itr);
}
}
}
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bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType)
{
// Packs of non-water mobs can only be centered on an air block
// Packs of water mobs can only be centered on a water block
if (m_MonsterFamily == cMonster::mfWater)
{
return IsBlockWater(a_BlockType);
}
else
{
return a_BlockType == E_BLOCK_AIR;
}
}
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void cMobSpawner::addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType>& toAddIn)
{
std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(toAdd);
if (itr != m_AllowedTypes.end())
{
toAddIn.insert(toAdd);
}
}
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cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
{
std::set<cMonster::eType> allowedMobs;
if (a_Biome == biMushroomIsland || a_Biome == biMushroomShore)
{
addIfAllowed(cMonster::mtMooshroom, allowedMobs);
}
else if (a_Biome == biNether)
{
addIfAllowed(cMonster::mtGhast, allowedMobs);
addIfAllowed(cMonster::mtZombiePigman, allowedMobs);
addIfAllowed(cMonster::mtMagmaCube, allowedMobs);
}
else if (a_Biome == biEnd)
{
addIfAllowed(cMonster::mtEnderman, allowedMobs);
}
else
{
addIfAllowed(cMonster::mtBat, allowedMobs);
addIfAllowed(cMonster::mtSpider, allowedMobs);
addIfAllowed(cMonster::mtZombie, allowedMobs);
addIfAllowed(cMonster::mtSkeleton, allowedMobs);
addIfAllowed(cMonster::mtCreeper, allowedMobs);
addIfAllowed(cMonster::mtSquid, allowedMobs);
if (a_Biome != biDesert && a_Biome != biBeach && a_Biome != biOcean)
{
addIfAllowed(cMonster::mtSheep, allowedMobs);
addIfAllowed(cMonster::mtPig, allowedMobs);
addIfAllowed(cMonster::mtCow, allowedMobs);
addIfAllowed(cMonster::mtChicken, allowedMobs);
addIfAllowed(cMonster::mtEnderman, allowedMobs);
addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule
if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills)
{
addIfAllowed(cMonster::mtWolf, allowedMobs);
}
else if (a_Biome == biJungle || a_Biome == biJungleHills)
{
addIfAllowed(cMonster::mtOcelot, allowedMobs);
}
}
}
int allowedMobsSize = allowedMobs.size();
if (allowedMobsSize > 0)
{
std::set<cMonster::eType>::iterator itr = allowedMobs.begin();
int iRandom = m_Random.NextInt(allowedMobsSize,a_Biome);
for(int i = 0; i < iRandom; i++)
{
itr++;
}
return *itr;
}
return cMonster::mtInvalidType;
}
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bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome)
{
BLOCKTYPE TargetBlock;
if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock))
{
NIBBLETYPE BlockLight = a_Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ);
NIBBLETYPE SkyLight = a_Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ);
BLOCKTYPE BlockAbove = a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ);
BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight);
switch(a_MobType)
{
case cMonster::mtSquid:
{
return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62);
}
case cMonster::mtBat:
{
return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && (!g_BlockTransparent[BlockAbove]);
}
case cMonster::mtChicken:
case cMonster::mtCow:
case cMonster::mtPig:
case cMonster::mtHorse:
case cMonster::mtSheep:
{
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(!g_BlockTransparent[BlockBelow]) &&
(BlockBelow == E_BLOCK_GRASS) &&
(SkyLight >= 9)
);
}
case cMonster::mtOcelot:
{
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(
(BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES)
) &&
(a_RelY >= 62) &&
(m_Random.NextInt(3, a_Biome) != 0)
);
}
case cMonster::mtEnderman:
{
if (a_RelY < 250)
{
BLOCKTYPE BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 2, a_RelZ);
if (BlockTop == E_BLOCK_AIR)
{
BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ);
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(BlockTop == E_BLOCK_AIR) &&
(!g_BlockTransparent[BlockBelow]) &&
(SkyLight <= 7) &&
(BlockLight <= 7)
);
}
}
break;
}
case cMonster::mtSpider:
{
bool CanSpawn = true;
bool HaveFloor = false;
for (int x = 0; x < 2; ++x)
{
for(int z = 0; z < 2; ++z)
{
CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock);
CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR);
if (!CanSpawn)
{
return false;
}
HaveFloor = (
HaveFloor ||
(
a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock) &&
!g_BlockTransparent[TargetBlock]
)
);
}
}
return CanSpawn && HaveFloor && (SkyLight <= 7) && (BlockLight <= 7);
}
case cMonster::mtCreeper:
case cMonster::mtSkeleton:
case cMonster::mtZombie:
{
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(!g_BlockTransparent[BlockBelow]) &&
(SkyLight <= 7) &&
(BlockLight <= 7) &&
(m_Random.NextInt(2, a_Biome) == 0)
);
}
case cMonster::mtSlime:
{
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(!g_BlockTransparent[BlockBelow]) &&
(
(a_RelY <= 40) || (a_Biome == biSwampland)
)
);
}
case cMonster::mtGhast:
case cMonster::mtZombiePigman:
{
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(!g_BlockTransparent[BlockBelow]) &&
(m_Random.NextInt(20, a_Biome) == 0)
);
}
case cMonster::mtWolf:
{
return (
(TargetBlock == E_BLOCK_GRASS) &&
(BlockAbove == E_BLOCK_AIR) &&
(
(a_Biome == biTaiga) ||
(a_Biome == biTaigaHills) ||
(a_Biome == biForest) ||
(a_Biome == biForestHills) ||
(a_Biome == biColdTaiga) ||
(a_Biome == biColdTaigaHills) ||
(a_Biome == biTaigaM) ||
(a_Biome == biMegaTaiga) ||
(a_Biome == biMegaTaigaHills)
)
);
}
default:
{
LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType);
return false;
}
}
}
return false;
}
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cMonster* cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, EMCSBiome a_Biome, int& a_MaxPackSize)
{
cMonster* toReturn = NULL;
if (m_NewPack)
{
m_MobType = ChooseMobType(a_Biome);
if (m_MobType == cMonster::mtInvalidType)
{
return toReturn;
}
if (m_MobType == cMonster::mtWolf)
{
a_MaxPackSize = 8;
}
else if (m_MobType == cMonster::mtGhast)
{
a_MaxPackSize = 1;
}
m_NewPack = false;
}
// Make sure we are looking at the right chunk to spawn in
a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome))
{
cMonster * newMob = cMonster::NewMonsterFromType(m_MobType);
if (newMob)
{
m_Spawned.insert(newMob);
}
toReturn = newMob;
}
return toReturn;
}
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void cMobSpawner::NewPack()
{
m_NewPack = true;
}
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cMobSpawner::tSpawnedContainer & cMobSpawner::getSpawned(void)
{
return m_Spawned;
}
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bool cMobSpawner::CanSpawnAnything(void)
{
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return !m_AllowedTypes.empty();
}
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