76 lines
1.4 KiB
C++
76 lines
1.4 KiB
C++
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// Server.cpp
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// Interfaces to the cServer class encapsulating the entire "server"
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#include "Globals.h"
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#include "Server.h"
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#include "Connection.h"
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cServer::cServer(void)
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{
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}
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int cServer::Init(short a_ListenPort, short a_ConnectPort)
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{
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m_ConnectPort = a_ConnectPort;
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WSAData wsa;
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int res = WSAStartup(0x0202, &wsa);
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if (res != 0)
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{
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printf("Cannot initialize WinSock: %d\n", res);
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return res;
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}
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printf("Generating protocol encryption keypair...\n");
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AutoSeededRandomPool rng;
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m_PrivateKey.GenerateRandomWithKeySize(rng, 1024);
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RSA::PublicKey pk(m_PrivateKey);
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m_PublicKey = pk;
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m_ListenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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sockaddr_in local;
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memset(&local, 0, sizeof(local));
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local.sin_family = AF_INET;
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local.sin_addr.s_addr = htonl(0x7f000001); // localhost
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local.sin_port = htons(a_ListenPort);
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bind(m_ListenSocket, (sockaddr *)&local, sizeof(local));
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listen(m_ListenSocket, 1);
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return 0;
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}
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void cServer::Run(void)
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{
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printf("Server running\n");
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while (true)
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{
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sockaddr_in Addr;
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ZeroMemory(&Addr, sizeof(Addr));
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int AddrSize = sizeof(Addr);
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SOCKET client = accept(m_ListenSocket, (sockaddr *)&Addr, &AddrSize);
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if (client == INVALID_SOCKET)
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{
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printf("accept returned an error: %d; bailing out", WSAGetLastError());
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return;
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}
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cConnection Connection(client, *this);
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Connection.Run();
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}
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}
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