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# pragma once
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# include "cEntity.h"
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# define C_CHUNK_USE_INLINE 1
// Do not touch
# if C_CHUNK_USE_INLINE
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# define __C_CHUNK_INLINE__ inline
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# else
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# define __C_CHUNK_INLINE__
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# endif
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namespace Json
{
class Value ;
} ;
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class cWorld ;
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class cFurnaceEntity ;
class cPacket ;
class cBlockEntity ;
class cClientHandle ;
class cServer ;
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class MTRand ;
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class cPlayer ;
typedef std : : list < cFurnaceEntity * > cFurnaceEntityList ;
typedef std : : list < cClientHandle * > cClientHandleList ;
typedef std : : list < cBlockEntity * > cBlockEntityList ;
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class cChunk
{
public :
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cChunk ( int a_X , int a_Y , int a_Z , cWorld * a_World ) ;
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~ cChunk ( ) ;
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bool IsValid ( void ) const { return m_IsValid ; } // Returns true if the chunk is valid (loaded / generated)
void SetValid ( bool a_SendToClients = true ) ; // Also wakes up all clients attached to this chunk to let them finish logging in
bool CanUnload ( void ) ;
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void Tick ( float a_Dt , MTRand & a_TickRandom ) ;
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int GetPosX ( ) { return m_PosX ; }
int GetPosY ( ) { return m_PosY ; }
int GetPosZ ( ) { return m_PosZ ; }
cWorld * GetWorld ( ) { return m_World ; }
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void Send ( cClientHandle * a_Client ) ;
void AsyncUnload ( cClientHandle * a_Client ) ;
void SetBlock ( int a_X , int a_Y , int a_Z , char a_BlockType , char a_BlockMeta ) ;
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void FastSetBlock ( int a_X , int a_Y , int a_Z , char a_BlockType , char a_BlockMeta ) ; // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
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char GetBlock ( int a_X , int a_Y , int a_Z ) ;
char GetBlock ( int a_BlockIdx ) ;
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void CollectPickupsByPlayer ( cPlayer * a_Player ) ;
void UpdateSign ( int a_PosX , int a_PosY , int a_PosZ , const AString & a_Line1 , const AString & a_Line2 , const AString & a_Line3 , const AString & a_Line4 ) ; // Also sends update packets to all clients in the chunk
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char GetHeight ( int a_X , int a_Z ) ;
void SendBlockTo ( int a_X , int a_Y , int a_Z , cClientHandle * a_Client ) ;
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void AddClient ( cClientHandle * a_Client ) ;
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void RemoveClient ( cClientHandle * a_Client ) ;
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bool HasClient ( cClientHandle * a_Client ) ;
bool HasAnyClient ( void ) ; // Returns true if theres any client in the chunk; false otherwise
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void AddEntity ( cEntity * a_Entity ) ;
void RemoveEntity ( cEntity * a_Entity ) ;
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inline void RecalculateLighting ( ) { m_bCalculateLighting = true ; } // Recalculate lighting next tick
inline void RecalculateHeightmap ( ) { m_bCalculateHeightmap = true ; } // Recalculate heightmap next tick
void SpreadLight ( char * a_LightBuffer ) ;
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void CalculateLighting ( ) ; // Recalculate right now
void CalculateHeightmap ( ) ;
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bool LoadFromDisk ( ) ;
// Broadcasts to all clients that have loaded this chunk
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void Broadcast ( const cPacket & a_Packet , cClientHandle * a_Exclude = NULL ) { Broadcast ( & a_Packet , a_Exclude ) ; }
void Broadcast ( const cPacket * a_Packet , cClientHandle * a_Exclude = NULL ) ;
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// TODO: These functions are dangerous - rewrite to:
// Loaded(blockdata, lightdata, blockentities, entities),
// Generated(blockdata, lightdata, blockentities, entities),
// GetBlockData(blockdatadest) etc.
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char * pGetBlockData ( ) { return m_BlockData ; }
char * pGetType ( ) { return m_BlockType ; }
char * pGetMeta ( ) { return m_BlockMeta ; }
char * pGetLight ( ) { return m_BlockLight ; }
char * pGetSkyLight ( ) { return m_BlockSkyLight ; }
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void CopyBlockDataFrom ( const char * a_NewBlockData ) ; // Copies all blockdata, recalculates heightmap (used by chunk loaders)
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// TODO: Move this into the specific WSSchema:
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void LoadFromJson ( const Json : : Value & a_Value ) ;
void SaveToJson ( Json : : Value & a_Value ) ;
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char GetLight ( char * a_Buffer , int a_BlockIdx ) ;
char GetLight ( char * a_Buffer , int x , int y , int z ) ;
void SetLight ( char * a_Buffer , int a_BlockIdx , char a_Light ) ;
void SetLight ( char * a_Buffer , int x , int y , int z , char light ) ;
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void PositionToWorldPosition ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , int & a_X , int & a_Y , int & a_Z ) ;
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inline static unsigned int MakeIndex ( int x , int y , int z )
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{
if ( x < 16 & & x > - 1 & & y < 128 & & y > - 1 & & z < 16 & & z > - 1 )
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{
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return y + ( z * 128 ) + ( x * 128 * 16 ) ;
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}
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return 0 ;
}
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static const int c_NumBlocks = 16 * 128 * 16 ;
static const int c_BlockDataSize = c_NumBlocks * 2 + ( c_NumBlocks / 2 ) ; // 2.5 * numblocks
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private :
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bool m_IsValid ; // True if the chunk is loaded / generated
cCriticalSection m_CSBlockLists ;
std : : map < unsigned int , int > m_ToTickBlocks ;
std : : vector < unsigned int > m_PendingSendBlocks ;
cCriticalSection m_CSClients ;
cClientHandleList m_LoadedByClient ;
cClientHandleList m_UnloadQuery ;
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cCriticalSection m_CSEntities ;
cEntityList m_Entities ;
cBlockEntityList m_BlockEntities ;
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bool m_bCalculateLighting ;
bool m_bCalculateHeightmap ;
int m_PosX , m_PosY , m_PosZ ;
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cWorld * m_World ;
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char m_BlockData [ c_BlockDataSize ] ; // Chunk data ready to be compressed and sent
char * m_BlockType ; // Pointers to an element in m_BlockData
char * m_BlockMeta ; // += NumBlocks
char * m_BlockLight ; // += NumBlocks/2
char * m_BlockSkyLight ; // += NumBlocks/2
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unsigned char m_HeightMap [ 16 * 16 ] ;
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unsigned int m_BlockTickNum ;
unsigned int m_BlockTickX , m_BlockTickY , m_BlockTickZ ;
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void RemoveBlockEntity ( cBlockEntity * a_BlockEntity ) ;
void AddBlockEntity ( cBlockEntity * a_BlockEntity ) ;
cBlockEntity * GetBlockEntity ( int a_X , int a_Y , int a_Z ) ;
void SpreadLightOfBlock ( char * a_LightBuffer , int a_X , int a_Y , int a_Z , char a_Falloff ) ;
void SpreadLightOfBlockX ( char * a_LightBuffer , int a_X , int a_Y , int a_Z ) ;
void SpreadLightOfBlockY ( char * a_LightBuffer , int a_X , int a_Y , int a_Z ) ;
void SpreadLightOfBlockZ ( char * a_LightBuffer , int a_X , int a_Y , int a_Z ) ;
void CreateBlockEntities ( ) ;
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} ;
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typedef std : : tr1 : : shared_ptr < cChunk > cChunkPtr ;
typedef std : : list < cChunkPtr > cChunkPtrList ;
class cChunkCoords
{
public :
int m_ChunkX ;
int m_ChunkZ ;
cChunkCoords ( int a_ChunkX , int a_ChunkZ ) : m_ChunkX ( a_ChunkX ) , m_ChunkZ ( a_ChunkZ ) { }
bool operator = = ( const cChunkCoords & a_Other )
{
return ( ( m_ChunkX = = a_Other . m_ChunkX ) & & ( m_ChunkZ = = a_Other . m_ChunkZ ) ) ;
}
} ;
typedef std : : list < cChunkCoords > cChunkCoordsList ;
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# if C_CHUNK_USE_INLINE
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# include "cChunk.inl.h"
# endif