2014-06-07 19:32:37 -04:00
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#pragma once
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#include "../Entities/EntityEffects.h"
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2014-06-08 00:56:01 -04:00
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#include "../Entities/SplashPotionEntity.h"
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2014-06-07 19:32:37 -04:00
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class cItemPotionHandler:
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2014-06-08 00:56:01 -04:00
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public cItemHandler
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2014-06-07 19:32:37 -04:00
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{
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typedef cItemHandler super;
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2014-06-08 00:56:01 -04:00
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int GetPotionName(short a_ItemDamage)
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{
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return a_ItemDamage & 63;
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}
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2014-06-07 19:32:37 -04:00
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cEntityEffect::eType GetEntityEffectType(short a_ItemDamage)
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{
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// Potion effect bits are different from entity effect values
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// For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits
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switch (a_ItemDamage & 15)
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{
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case 1: return cEntityEffect::efRegeneration;
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case 2: return cEntityEffect::efSpeed;
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case 3: return cEntityEffect::efFireResistance;
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case 4: return cEntityEffect::efPoison;
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case 5: return cEntityEffect::efInstantHealth;
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case 6: return cEntityEffect::efNightVision;
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case 8: return cEntityEffect::efWeakness;
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case 9: return cEntityEffect::efStrength;
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case 10: return cEntityEffect::efSlowness;
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case 12: return cEntityEffect::efInstantDamage;
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case 13: return cEntityEffect::efWaterBreathing;
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case 14: return cEntityEffect::efInvisibility;
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// No effect potions
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case 0:
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case 7:
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case 11:
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case 15:
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{
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break;
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}
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}
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return cEntityEffect::efNoEffect;
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}
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short GetEntityEffectIntensity(short a_ItemDamage)
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{
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// Level II potion if fifth bit is set
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if (a_ItemDamage & 32) return 1;
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else return 0;
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}
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int GetEntityEffectDuration(short a_ItemDamage)
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{
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// Base duration in ticks
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int base = 0;
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double tier_multi = 1, ext_multi = 1, splash_multi = 1;
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switch (GetEntityEffectType(a_ItemDamage))
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{
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case cEntityEffect::efRegeneration:
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case cEntityEffect::efPoison:
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{
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base = 900;
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break;
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}
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case cEntityEffect::efSpeed:
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case cEntityEffect::efFireResistance:
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case cEntityEffect::efNightVision:
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case cEntityEffect::efStrength:
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case cEntityEffect::efWaterBreathing:
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case cEntityEffect::efInvisibility:
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{
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base = 3600;
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break;
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}
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case cEntityEffect::efWeakness:
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case cEntityEffect::efSlowness:
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{
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base = 1800;
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break;
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}
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}
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// If potion is level 2, half the duration. If not, stays the same
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tier_multi = GetEntityEffectIntensity(a_ItemDamage) > 0 ? 0.5 : 1;
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// If potion is extended, multiply duration by 8/3. If not, stays the same
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// Extended potion if sixth bit is set
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ext_multi = a_ItemDamage & 64 ? (8.0/3.0) : 1;
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// If potion is splash potion, multiply duration by 3/4. If not, stays the same
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splash_multi = !IsDrinkable(a_ItemDamage) ? 0.75 : 1;
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// For reference: http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit
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// http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit
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// http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit
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return base * tier_multi * ext_multi * splash_multi;
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}
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bool IsDrinkable(short a_ItemDamage)
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{
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// Drinkable potion if 13th bit is set
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// For reference: http://minecraft.gamepedia.com/Potions#Data_value_table
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return a_ItemDamage & 8192;
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}
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public:
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cItemPotionHandler():
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super(E_ITEM_POTIONS)
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{
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}
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virtual bool IsDrinkable(const cItem * a_Item) override
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{
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return IsDrinkable(a_Item->m_ItemDamage);
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
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{
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2014-06-08 00:56:01 -04:00
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Vector3d Speed = a_Player->GetLookVector() * 10;
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short potion_damage = a_Item.m_ItemDamage;
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cProjectileEntity * Projectile = new cSplashPotionEntity(a_Player,
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(double)a_BlockX,
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(double)a_BlockY,
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(double)a_BlockZ,
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&Speed,
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GetEntityEffectType(potion_damage),
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cEntityEffect(GetEntityEffectDuration(potion_damage),
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GetEntityEffectIntensity(potion_damage),
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a_Player),
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GetPotionName(potion_damage));
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if (Projectile == NULL)
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{
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return false;
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}
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if (!Projectile->Initialize(*a_World))
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{
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delete Projectile;
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return false;
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}
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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2014-06-07 19:32:37 -04:00
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// Called when potion is a splash potion
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return true;
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}
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virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
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{
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// Called when potion is a drinkable potion
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short potion_damage = a_Item->m_ItemDamage;
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a_Player->AddEntityEffect(GetEntityEffectType(potion_damage),
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cEntityEffect(GetEntityEffectDuration(potion_damage),
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GetEntityEffectIntensity(potion_damage),
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a_Player));
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a_Player->GetInventory().RemoveOneEquippedItem();
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a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
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return true;
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}
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};
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