2011-10-03 14:41:19 -04:00
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#pragma once
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#include "cBlockEntity.h"
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#include "cWindowOwner.h"
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#include "FileDefine.h"
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namespace Json
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{
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class Value;
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};
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class cClientHandle;
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class cServer;
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class cItem;
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class cNBTData;
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class cChestEntity : public cBlockEntity, public cWindowOwner
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{
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public:
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2011-10-30 20:52:20 -04:00
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cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk);
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2011-10-03 14:41:19 -04:00
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virtual ~cChestEntity();
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virtual void Destroy();
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void HandleData( cNBTData* a_NBTData );
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cItem * GetSlot( int a_Slot );
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void SetSlot( int a_Slot, cItem & a_Item );
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void WriteToFile(FILE* a_File);
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bool LoadFromFile(FILE* a_File);
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bool LoadFromJson( const Json::Value& a_Value );
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void SaveToJson( Json::Value& a_Value );
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void SendTo( cClientHandle* a_Client, cServer* a_Server );
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virtual void UsedBy( cPlayer & a_Player );
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static const int c_ChestWidth = 9;
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static const int c_ChestHeight = 3;
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private:
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cItem* m_Content;
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};
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