2012-06-14 09:06:06 -04:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
// Some settings
|
|
|
|
#define NOISE_USE_INLINE 1
|
|
|
|
#define NOISE_USE_SSE 0
|
|
|
|
|
|
|
|
// Do not touch
|
|
|
|
#if NOISE_USE_INLINE
|
|
|
|
#ifdef _MSC_VER
|
|
|
|
#define __NOISE_INLINE__ __forceinline
|
|
|
|
#else
|
|
|
|
#define __NOISE_INLINE__ inline
|
|
|
|
#endif // _MSC_VER
|
|
|
|
#else
|
|
|
|
#define __NOISE_INLINE__
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if NOISE_USE_SSE
|
|
|
|
# include <emmintrin.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class cNoise
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
cNoise( unsigned int a_Seed );
|
|
|
|
~cNoise();
|
|
|
|
|
|
|
|
#if NOISE_USE_SSE
|
|
|
|
__m128 SSE_IntNoise2D( int a_X1, int a_Y1, int a_X2, int a_Y2, int a_X3, int a_Y3, int a_X4, int a_Y4 ) const;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
__NOISE_INLINE__ float IntNoise( int a_X ) const;
|
|
|
|
__NOISE_INLINE__ float IntNoise2D( int a_X, int a_Y ) const;
|
|
|
|
__NOISE_INLINE__ float IntNoise3D( int a_X, int a_Y, int a_Z ) const;
|
|
|
|
|
|
|
|
// Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify.
|
|
|
|
__NOISE_INLINE__ int IntNoise1DInt( int a_X ) const;
|
|
|
|
__NOISE_INLINE__ int IntNoise2DInt( int a_X, int a_Y ) const;
|
|
|
|
__NOISE_INLINE__ int IntNoise3DInt( int a_X, int a_Y, int a_Z ) const;
|
|
|
|
|
|
|
|
float LinearNoise1D( float a_X ) const;
|
|
|
|
float CosineNoise1D( float a_X ) const;
|
|
|
|
float CubicNoise1D( float a_X ) const;
|
|
|
|
float SmoothNoise1D( int a_X ) const;
|
|
|
|
|
|
|
|
float LinearNoise2D( float a_X, float a_Y ) const;
|
|
|
|
float CosineNoise2D( float a_X, float a_Y ) const;
|
|
|
|
float CubicNoise2D( float a_X, float a_Y ) const;
|
|
|
|
float SSE_CubicNoise2D( float a_X, float a_Y ) const;
|
|
|
|
|
|
|
|
float CosineNoise3D( float a_X, float a_Y, float a_Z ) const;
|
|
|
|
float CubicNoise3D( float a_X, float a_Y, float a_Z ) const;
|
|
|
|
|
|
|
|
void SetSeed( unsigned int a_Seed ) { m_Seed = a_Seed; }
|
2012-07-22 14:48:59 -04:00
|
|
|
|
|
|
|
__NOISE_INLINE__ static float CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct );
|
|
|
|
__NOISE_INLINE__ static float CosineInterpolate( float a_A, float a_B, float a_Pct );
|
|
|
|
__NOISE_INLINE__ static float LinearInterpolate( float a_A, float a_B, float a_Pct );
|
|
|
|
|
2012-06-14 09:06:06 -04:00
|
|
|
private:
|
|
|
|
|
|
|
|
#if NOISE_USE_SSE
|
|
|
|
__m128 CubicInterpolate4( const __m128 & a_A, const __m128 & a_B, const __m128 & a_C, const __m128 & a_D, float a_Pct ) const;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
unsigned int m_Seed;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2012-07-29 16:15:03 -04:00
|
|
|
/// Linearly interpolates values in the array between the anchor points
|
|
|
|
extern void IntArrayLinearInterpolate2D(
|
|
|
|
int * a_Array,
|
|
|
|
int a_SizeX, int a_SizeY, // Dimensions of the array
|
|
|
|
int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2012-06-14 09:06:06 -04:00
|
|
|
#if NOISE_USE_INLINE
|
2012-09-23 18:09:57 -04:00
|
|
|
#include "Noise.inc"
|
2012-06-14 09:06:06 -04:00
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|