46 lines
1012 B
C
46 lines
1012 B
C
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#pragma once
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#include "Block.h"
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#include "../cWorld.h"
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class cBlockRedstoneRepeaterHandler : public cBlockHandler
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{
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public:
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cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockID);
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virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
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virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
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virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
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virtual char GetDropMeta(char a_BlockMeta)
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{
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return 0;
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}
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virtual int GetDropID()
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{
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return E_ITEM_REDSTONE_REPEATER;
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}
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virtual bool IsUseable()
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{
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return true;
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
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virtual bool AllowBlockOnTop()
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{
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return false;
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
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}
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virtual bool CanBePlacedOnSide()
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{
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return false;
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}
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};
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