51 lines
1.0 KiB
C
51 lines
1.0 KiB
C
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#pragma once
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#include "Block.h"
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class cBlockCactusHandler : public cBlockHandler
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{
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public:
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cBlockCactusHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual char GetDropMeta(char a_BlockMeta)
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{
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return 0;
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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BLOCKTYPE Surface = a_World->GetBlock(a_X, a_Y - 1, a_Z);
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if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS))
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{
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// Cactus can only be placed on sand and itself
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return false;
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}
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// Check surroundings. Cacti may ONLY be surrounded by air
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if (
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(a_World->GetBlock(a_X - 1, a_Y, a_Z) != E_BLOCK_AIR) ||
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(a_World->GetBlock(a_X + 1, a_Y, a_Z) != E_BLOCK_AIR) ||
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(a_World->GetBlock(a_X, a_Y, a_Z - 1) != E_BLOCK_AIR) ||
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(a_World->GetBlock(a_X, a_Y, a_Z + 1) != E_BLOCK_AIR)
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)
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{
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return false;
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}
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return true;
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}
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virtual bool AllowBlockOnTop()
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{
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return false;
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}
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virtual bool CanBePlacedOnSide()
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{
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return false;
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}
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};
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