2012-02-13 16:47:03 -05:00
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2011-10-03 14:41:19 -04:00
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#pragma once
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#include "cEntity.h"
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2011-12-23 20:36:15 -05:00
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2012-02-13 16:47:03 -05:00
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2011-10-03 14:41:19 -04:00
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class cPacket_PickupSpawn;
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class cPlayer;
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class cItem;
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2012-02-13 16:47:03 -05:00
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2011-10-03 14:41:19 -04:00
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class cPickup : public cEntity //tolua_export
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{ //tolua_export
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public:
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CLASS_PROTOTYPE();
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cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export
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2012-02-13 16:47:03 -05:00
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cPickup(cPacket_PickupSpawn * a_PickupSpawnPacket); //tolua_export
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2011-10-03 14:41:19 -04:00
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~cPickup(); //tolua_export
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2012-02-13 16:47:03 -05:00
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cItem * GetItem() { return m_Item; } //tolua_export
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2011-10-03 14:41:19 -04:00
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2012-02-13 16:47:03 -05:00
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virtual cPacket * GetSpawnPacket(void) const override;
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2011-10-03 14:41:19 -04:00
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virtual bool CollectedBy( cPlayer* a_Dest ); //tolua_export
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void Tick(float a_Dt);
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void HandlePhysics(float a_Dt);
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2012-02-13 16:47:03 -05:00
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2011-10-03 14:41:19 -04:00
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private:
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2011-12-23 20:36:15 -05:00
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2012-02-13 16:47:03 -05:00
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Vector3f * m_Speed;
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Vector3f * m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
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Vector3f * m_WaterSpeed;
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bool m_bOnGround;
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bool m_bReplicated;
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2011-10-03 14:41:19 -04:00
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float m_Timer;
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cItem* m_Item;
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bool m_bCollected;
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2012-02-13 16:47:03 -05:00
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}; //tolua_export
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