2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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#include "../UI/Window.h"
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#include "../Player.h"
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class cBlockWorkbenchHandler:
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public cBlockHandler
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{
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public:
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cBlockWorkbenchHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ);
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a_Player->OpenWindow(Window);
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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} ;
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