2013-07-29 07:13:03 -04:00
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// MineShafts.h
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// Declares the cStructGenMineShafts class representing the structure generator for abandoned mineshafts
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#pragma once
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#include "ComposableGenerator.h"
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#include "../Noise.h"
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class cStructGenMineShafts :
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public cStructureGen
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{
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public:
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cStructGenMineShafts(
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int a_Seed, int a_GridSize, int a_MaxSystemSize,
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int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
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);
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virtual ~cStructGenMineShafts();
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protected:
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friend class cMineShaft;
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friend class cMineShaftDirtRoom;
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friend class cMineShaftCorridor;
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friend class cMineShaftCrossing;
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friend class cMineShaftStaircase;
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class cMineShaftSystem; // fwd: MineShafts.cpp
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typedef std::list<cMineShaftSystem *> cMineShaftSystems;
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cNoise m_Noise;
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int m_GridSize; ///< Average spacing of the systems
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int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
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int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
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int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
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int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
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cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used.
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/// Clears everything from the cache
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void ClearCache(void);
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/** Returns all systems that *may* intersect the given chunk.
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All the systems are valid until the next call to this function (which may delete some of the pointers).
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*/
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void GetMineShaftSystemsForChunk(int a_ChunkX, int a_ChunkZ, cMineShaftSystems & a_MineShaftSystems);
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// cStructureGen overrides:
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virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
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} ;
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