50 lines
1.1 KiB
C
50 lines
1.1 KiB
C
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// FloodyFluidSimulator.h
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// Interfaces to the cFloodyFluidSimulator that represents a fluid simulator that tries to flood everything :)
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// http://forum.mc-server.org/showthread.php?tid=565
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#pragma once
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#include "DelayedFluidSimulator.h"
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// fwd:
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class cBlockArea;
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class cFloodyFluidSimulator :
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public cDelayedFluidSimulator
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{
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typedef cDelayedFluidSimulator super;
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public:
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cFloodyFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, NIBBLETYPE a_Falloff, int a_TickDelay);
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protected:
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NIBBLETYPE m_Falloff;
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// cDelayedFluidSimulator overrides:
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virtual void SimulateBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
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/// Checks tributaries, if not fed, decreases the block's level and returns true
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bool CheckTributaries(int a_BlockX, int a_BlockY, int a_BlockZ, const cBlockArea & a_Area, NIBBLETYPE a_MyMeta);
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/// Spreads into the specified block, if the block there allows. a_Area is for checking.
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void SpreadToNeighbor(int a_BlockX, int a_BlockY, int a_BlockZ, const cBlockArea & a_Area, NIBBLETYPE a_NewMeta);
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} ;
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