2013-07-29 07:13:03 -04:00
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Player.h"
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class cItemDyeHandler :
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public cItemHandler
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{
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public:
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cItemDyeHandler(int a_ItemType)
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: cItemHandler(a_ItemType)
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{
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}
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virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
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// Handle growing the plants:
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if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
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{
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if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
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{
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if (a_Player->GetGameMode() != gmCreative)
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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return true;
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}
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}
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}
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return false;
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}
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} ;
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