2013-07-29 07:13:03 -04:00
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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class cItemDoorHandler :
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public cItemHandler
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{
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public:
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cItemDoorHandler(int a_ItemType) :
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cItemHandler(a_ItemType)
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{
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}
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virtual bool IsPlaceable(void) override
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{
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return true;
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = (m_ItemType == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR;
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return BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta(
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a_World, a_Player,
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a_BlockX, a_BlockY, a_BlockZ, a_BlockFace,
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a_CursorX, a_CursorY, a_CursorZ,
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a_BlockType, a_BlockMeta
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);
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}
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} ;
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