2013-07-29 07:13:03 -04:00
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// EndGen.cpp
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// Implements the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen
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#include "Globals.h"
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#include "EndGen.h"
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#include "../../iniFile/iniFile.h"
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#include "../LinearUpscale.h"
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enum
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{
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// Interpolation cell size:
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INTERPOL_X = 4,
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INTERPOL_Y = 4,
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INTERPOL_Z = 4,
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// Size of chunk data, downscaled before interpolation:
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DIM_X = 16 / INTERPOL_X + 1,
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DIM_Y = 256 / INTERPOL_Y + 1,
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DIM_Z = 16 / INTERPOL_Z + 1,
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cEndGen:
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cEndGen::cEndGen(int a_Seed) :
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m_Seed(a_Seed),
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m_IslandSizeX(256),
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m_IslandSizeY(96),
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m_IslandSizeZ(256),
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m_FrequencyX(80),
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m_FrequencyY(80),
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m_FrequencyZ(80)
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{
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m_Perlin.AddOctave(1, 1);
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m_Perlin.AddOctave(2, 0.5);
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m_Perlin.AddOctave(4, 0.25);
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}
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void cEndGen::Initialize(cIniFile & a_IniFile)
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{
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m_IslandSizeX = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeX", m_IslandSizeX);
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m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY);
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m_IslandSizeZ = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeZ", m_IslandSizeZ);
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m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX);
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m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY);
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m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ);
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// Recalculate the min and max chunk coords of the island
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m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width;
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m_MinChunkX = -m_MaxChunkX;
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m_MaxChunkZ = (m_IslandSizeZ + cChunkDef::Width - 1) / cChunkDef::Width;
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m_MinChunkZ = -m_MaxChunkZ;
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}
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/// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array)
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void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ)
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{
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ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function
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if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ))
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{
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return;
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}
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m_LastChunkX = a_ChunkX;
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m_LastChunkZ = a_ChunkZ;
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GenerateNoiseArray();
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}
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/// Generates the m_NoiseArray array for the current chunk
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void cEndGen::GenerateNoiseArray(void)
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{
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NOISE_DATATYPE NoiseData[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
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NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
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// Generate the downscaled noise:
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NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX;
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NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX;
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NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width)) / m_FrequencyZ;
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NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_LastChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ;
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NOISE_DATATYPE StartY = 0;
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NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY;
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m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace);
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// Add distance:
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int idx = 0;
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for (int y = 0; y < DIM_Y; y++)
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{
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NOISE_DATATYPE ValY = (NOISE_DATATYPE)(2 * INTERPOL_Y * y - m_IslandSizeY) / m_IslandSizeY;
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ValY = ValY * ValY;
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for (int z = 0; z < DIM_Z; z++)
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{
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NOISE_DATATYPE ValZ = (NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ;
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ValZ = ValZ * ValZ;
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for (int x = 0; x < DIM_X; x++)
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{
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// NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1);
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NOISE_DATATYPE ValX = (NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX;
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ValX = ValX * ValX;
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NoiseData[idx++] += ValX + ValZ + ValY;
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} // for x
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} // for z
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} // for y
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// Upscale into real chunk size:
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LinearUpscale3DArray(NoiseData, DIM_X, DIM_Z, DIM_Y, m_NoiseArray, INTERPOL_X, INTERPOL_Z, INTERPOL_Y);
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}
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/// Returns true if the chunk is outside of the island's dimensions
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bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ)
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{
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return (
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(a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) ||
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(a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ)
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);
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}
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void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
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{
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if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ))
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{
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for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
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{
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a_HeightMap[i] = 0;
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}
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return;
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}
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PrepareState(a_ChunkX, a_ChunkZ);
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int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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cChunkDef::SetHeight(a_HeightMap, x, z, MaxY);
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for (int y = MaxY; y > 0; y--)
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{
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if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0)
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{
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cChunkDef::SetHeight(a_HeightMap, x, z, y);
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break;
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}
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} // for y
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} // for x
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} // for z
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}
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void cEndGen::ComposeTerrain(cChunkDesc & a_ChunkDesc)
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{
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if (IsChunkOutsideRange(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()))
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{
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a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0);
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return;
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}
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PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ());
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int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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for (int y = MaxY; y > 0; y--)
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{
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if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0)
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{
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a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_END_STONE, 0);
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}
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else
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{
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a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_AIR, 0);
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}
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} // for y
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} // for x
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} // for z
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}
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