2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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class cBlockMushroomHandler :
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public cBlockHandler
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{
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public:
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cBlockMushroomHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to 0
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a_Pickups.push_back(cItem(m_BlockType, 1, 0));
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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if (a_RelY <= 0)
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{
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return false;
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}
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// TODO: Cannot be at too much daylight
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switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))
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{
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case E_BLOCK_GLASS:
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case E_BLOCK_CACTUS:
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case E_BLOCK_ICE:
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case E_BLOCK_LEAVES:
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case E_BLOCK_AIR:
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{
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return false;
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}
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}
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return true;
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}
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virtual bool DoesAllowBlockOnTop(void) override
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{
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return false;
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}
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virtual bool CanBePlacedOnSide(void) override
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{
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return false;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.grass";
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}
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} ;
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