2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2012-09-23 18:09:57 -04:00
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#include "SignEntity.h"
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2012-06-14 09:06:06 -04:00
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2013-05-28 15:12:47 -04:00
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#include "../Player.h"
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// #include "ClientHandle.h"
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// #include "World.h"
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// #include "Root.h"
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2012-06-14 09:06:06 -04:00
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#include <json/json.h>
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2013-04-06 17:21:57 -04:00
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cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World)
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2012-06-14 09:06:06 -04:00
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: cBlockEntity(a_BlockType, a_X, a_Y, a_Z, a_World)
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{
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}
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cSignEntity::~cSignEntity()
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{
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}
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// It don't do anything when 'used'
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void cSignEntity::UsedBy( cPlayer * a_Player )
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{
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(void)a_Player;
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}
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void cSignEntity::SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 )
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{
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m_Line[0] = a_Line1;
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m_Line[1] = a_Line2;
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m_Line[2] = a_Line3;
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m_Line[3] = a_Line4;
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}
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void cSignEntity::SetLine( int a_Index, const AString & a_Line )
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{
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if( a_Index < 4 && a_Index > -1 )
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{
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m_Line[a_Index] = a_Line;
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}
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}
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AString cSignEntity::GetLine( int a_Index ) const
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{
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if( a_Index < 4 && a_Index > -1 )
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{
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return m_Line[a_Index];
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}
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return "";
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}
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2012-08-24 03:58:26 -04:00
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void cSignEntity::SendTo(cClientHandle & a_Client)
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2012-06-14 09:06:06 -04:00
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{
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2012-08-24 03:58:26 -04:00
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a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
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2012-06-14 09:06:06 -04:00
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}
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#define READ(File, Var) \
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if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
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{ \
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LOGERROR("ERROR READING cSignEntity %s FROM FILE (line %d)", #Var, __LINE__); \
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return false; \
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}
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bool cSignEntity::LoadFromJson( const Json::Value & a_Value )
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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m_Line[0] = a_Value.get("Line1", "").asString();
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m_Line[1] = a_Value.get("Line2", "").asString();
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m_Line[2] = a_Value.get("Line3", "").asString();
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m_Line[3] = a_Value.get("Line4", "").asString();
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return true;
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}
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void cSignEntity::SaveToJson( Json::Value & a_Value )
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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a_Value["Line1"] = m_Line[0];
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a_Value["Line2"] = m_Line[1];
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a_Value["Line3"] = m_Line[2];
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a_Value["Line4"] = m_Line[3];
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}
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