2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockEntity.h"
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#include "../Player.h"
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namespace Json
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{
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class Value;
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}
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class cJukeboxEntity :
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public cBlockEntity
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{
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public:
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cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual ~cJukeboxEntity();
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bool LoadFromJson( const Json::Value& a_Value );
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virtual void SaveToJson( Json::Value& a_Value ) override;
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int GetRecord( void );
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void SetRecord( int a_Record );
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void PlayRecord( void );
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void EjectRecord( void );
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virtual void UsedBy( cPlayer * a_Player ) override;
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virtual void SendTo(cClientHandle & a_Client) override { };
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private:
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int m_Record;
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};
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