2012-06-14 09:06:06 -04:00
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#pragma once
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class cItem;
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class cFurnaceRecipe
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{
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public:
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cFurnaceRecipe();
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~cFurnaceRecipe();
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void ReloadRecipes();
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struct Fuel
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{
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cItem* In;
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float BurnTime;
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};
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struct Recipe
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{
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cItem* In;
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cItem* Out;
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float CookTime;
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};
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const Recipe* GetRecipeFrom( const cItem & a_Ingredient ) const;
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float GetBurnTime( const cItem & a_Fuel ) const;
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private:
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void ClearRecipes();
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struct sFurnaceRecipeState;
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sFurnaceRecipeState* m_pState;
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};
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