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cuberite-2a/source/Items/ItemSeeds.h

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#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemSeedsHandler :
public cItemHandler
{
public:
cItemSeedsHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool IsPlaceable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
if (a_BlockFace != BLOCK_FACE_TOP)
{
// Only allow planting seeds from the top side of the block
return false;
}
// Only allow placement on farmland
int X = a_BlockX;
int Y = a_BlockY;
int Z = a_BlockZ;
AddFaceDirection(X, Y, Z, a_BlockFace, true);
if (a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND)
{
return false;
}
a_BlockMeta = 0;
switch (m_ItemType)
{
case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true;
case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true;
case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true;
case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true;
case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true;
default: a_BlockType = E_BLOCK_AIR; return true;
}
return false;
}
} ;