2013-07-29 07:13:03 -04:00
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#include "Globals.h"
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#include "BlockRedstone.h"
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#include "../Item.h"
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#include "../World.h"
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cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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// Nothing needed yet
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}
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