2013-07-29 07:13:03 -04:00
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// SpringStats.h
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// Declares the cSpringStats class representing a cCallback descendant that collects statistics on lava and water springs
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#pragma once
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#include "Callback.h"
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class cSpringStats :
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public cCallback
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{
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public:
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class cStats
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{
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public:
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/// Per-height, per-biome frequencies of springs
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typedef UInt64 SpringStats[256][256];
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SpringStats m_LavaSprings;
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SpringStats m_WaterSprings;
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UInt64 m_TotalChunks; ///< Total number of chunks that are fully processed through this callback(OnSectionsFinished())
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cStats(void);
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void Add(const cStats & a_Other);
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} ;
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cSpringStats(void);
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const cStats & GetStats(void) const { return m_Stats; }
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protected:
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BLOCKTYPE m_BlockTypes[16 * 16 * 256];
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NIBBLETYPE m_BlockMetas[16 * 16 * 256 / 2];
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char m_Biomes[16 * 16];
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bool m_AreBiomesValid;
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cStats m_Stats;
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// cCallback overrides:
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virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override;
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virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; }
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virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) override { return false; }
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virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) override { return false; }
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virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) override { return false; }
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virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; }
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virtual bool OnTerrainPopulated(bool a_Populated) override { return !a_Populated; } // If not populated, we don't want it!
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virtual bool OnBiomes(const unsigned char * a_BiomeData) override;
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virtual bool OnHeightMap(const int * a_HeightMap) override { return false; }
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virtual bool OnSection(
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unsigned char a_Y,
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const BLOCKTYPE * a_BlockTypes,
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const NIBBLETYPE * a_BlockAdditional,
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const NIBBLETYPE * a_BlockMeta,
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const NIBBLETYPE * a_BlockLight,
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const NIBBLETYPE * a_BlockSkyLight
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) override;
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virtual bool OnSectionsFinished(void) override;
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/// Tests the specified block, if it appears to be a spring, it is added to a_Stats
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void TestSpring(int a_RelX, int a_RelY, int a_RelZ, cStats::SpringStats & a_Stats);
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} ;
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class cSpringStatsFactory :
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public cCallbackFactory
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{
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public:
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virtual ~cSpringStatsFactory();
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virtual cCallback * CreateNewCallback(void) override
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{
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return new cSpringStats;
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}
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cSpringStats::cStats m_CombinedStats;
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void JoinResults(void);
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/// Saves total per-height data (summed through biomes) for both spring types to the file
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void SaveTotals(const AString & a_FileName);
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/// Saves complete per-height, per-biome statistics for the springs to the file
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void SaveStatistics(const cSpringStats::cStats::SpringStats & a_Stats, const AString & a_FileName);
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} ;
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