41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
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#include "cPacket_Login.h"
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bool cPacket_Login::Parse( cSocket & a_Socket )
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{
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//printf("Parse: NEW Login\n");
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m_Socket = a_Socket;
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m_Username.clear();
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if( !ReadInteger( m_ProtocolVersion ) ) return false;
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if( !ReadString16( m_Username ) ) return false;
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if( !ReadLong ( m_MapSeed ) ) return false;
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if( !ReadInteger( m_ServerMode ) ) return false;
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if( !ReadByte ( m_Dimension ) ) return false;
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if( !ReadByte ( m_Difficulty ) ) return false;
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if( !ReadByte ( m_WorldHeight ) ) return false;
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if( !ReadByte ( m_MaxPlayers ) ) return false;
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return true;
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}
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bool cPacket_Login::Send( cSocket & a_Socket )
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{
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//printf("Send: NEW Login\n");
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unsigned int TotalSize = c_Size + m_Username.size() * sizeof(short);
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char* Message = new char[TotalSize];
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unsigned int i = 0;
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AppendByte ( (char)m_PacketID, Message, i );
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AppendInteger( m_ProtocolVersion, Message, i );
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AppendString16 ( m_Username, Message, i );
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AppendLong ( m_MapSeed, Message, i );
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AppendInteger( m_ServerMode, Message, i );
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AppendByte ( m_Dimension, Message, i );
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AppendByte ( m_Difficulty, Message, i );
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AppendByte ( m_WorldHeight, Message, i );
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AppendByte ( m_MaxPlayers, Message, i );
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bool RetVal = !cSocket::IsSocketError( cPacket::SendData( a_Socket, Message, TotalSize, 0 ) );
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delete [] Message;
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return RetVal;
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}
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