2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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class cBlockEntityHandler : public cBlockHandler
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{
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public:
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cBlockEntityHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void OnUse(cWorld * a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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a_World->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
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}
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virtual bool IsUseable() override
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{
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return true;
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}
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};
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