2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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class cBlockRedstoneRepeaterHandler :
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public cBlockHandler
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{
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public:
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cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType);
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to 0
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a_Pickups.push_back(cItem(E_ITEM_REDSTONE_REPEATER, 1, 0));
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual bool DoesAllowBlockOnTop(void) override
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{
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return false;
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
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}
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virtual bool CanBePlacedOnSide(void) override
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{
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return false;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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} ;
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