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// ChunkGenerator.h
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// Interfaces to the cChunkGenerator class representing the thread that generates chunks
/*
The object takes requests for generating chunks and processes them in a separate thread one by one .
The requests are not added to the queue if there is already a request with the same coords
Before generating , the thread checks if the chunk hasn ' t been already generated .
It is theoretically possible to have multiple generator threads by having multiple instances of this object ,
but then it MAY happen that the chunk is generated twice .
If the generator queue is overloaded , the generator skips chunks with no clients in them
*/
# pragma once
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# include "../OSSupport/IsThread.h"
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# include "../ChunkDef.h"
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// fwd:
class cWorld ;
class cIniFile ;
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class cChunkDesc ;
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class cChunkGenerator :
cIsThread
{
typedef cIsThread super ;
public :
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/// The interface that a class has to implement to become a generator
class cGenerator
{
public :
cGenerator ( cChunkGenerator & a_ChunkGenerator ) ;
virtual ~ cGenerator ( ) { } ; // Force a virtual destructor
/// Called to initialize the generator on server startup.
virtual void Initialize ( cWorld * a_World , cIniFile & a_IniFile ) ;
/// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading.
virtual void GenerateBiomes ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap ) = 0 ;
/// Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome. Default implementation uses GenerateBiomes().
virtual EMCSBiome GetBiomeAt ( int a_BlockX , int a_BlockZ ) ;
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/// Called in a separate thread to do the actual chunk generation. Generator should generate into a_ChunkDesc.
virtual void DoGenerate ( int a_ChunkX , int a_ChunkZ , cChunkDesc & a_ChunkDesc ) = 0 ;
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protected :
cChunkGenerator & m_ChunkGenerator ;
cWorld * m_World ;
} ;
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cChunkGenerator ( void ) ;
~ cChunkGenerator ( ) ;
bool Start ( cWorld * a_World , cIniFile & a_IniFile ) ;
void Stop ( void ) ;
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/// Queues the chunk for generation; removes duplicate requests
void QueueGenerateChunk ( int a_ChunkX , int a_ChunkY , int a_ChunkZ ) ;
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/// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading.
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void GenerateBiomes ( int a_ChunkX , int a_ChunkZ , cChunkDef : : BiomeMap & a_BiomeMap ) ;
void WaitForQueueEmpty ( void ) ;
int GetQueueLength ( void ) ;
int GetSeed ( void ) const { return m_Seed ; }
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/// Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome
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EMCSBiome GetBiomeAt ( int a_BlockX , int a_BlockZ ) ;
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/// Reads a block type from the ini file; returns the blocktype on success, emits a warning and returns a_Default's representation on failure.
static BLOCKTYPE GetIniBlock ( cIniFile & a_IniFile , const AString & a_SectionName , const AString & a_ValueName , const AString & a_Default ) ;
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private :
cWorld * m_World ;
int m_Seed ;
cCriticalSection m_CS ;
cChunkCoordsList m_Queue ;
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cEvent m_Event ; ///< Set when an item is added to the queue or the thread should terminate
cEvent m_evtRemoved ; ///< Set when an item is removed from the queue
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cGenerator * m_Generator ; ///< The actual generator engine used to generate chunks
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// cIsThread override:
virtual void Execute ( void ) override ;
void DoGenerate ( int a_ChunkX , int a_ChunkY , int a_ChunkZ ) ;
} ;