Hello! Thanks for wanting to work on this project :smile:, and I hope that this file will help you somewhat in getting all set up and running. I'll go through the basics of getting the project environment set up, the code organization and style, and general development practices. I'll also show you some good issues to start off working on to get yourself familiarised with the code.
If you don't play Minecraft or don't have a great knowledge of the basic systems, you should get to know them. The [Minecraft Wiki](http://minecraft.gamepedia.com/Minecraft_Wiki) is quite useful for this task, although some youtubers are also fairly good at teaching the basics and just playing is quite good too. It is possible to contribute without knowing minecraft in detail though, or even owning a license.
If you use Windows, your best bet is the MSVC2013 (available as a free download in the Community edition from MS), solution files for which can be generated with cmake. You'll also need cmake to generate the project files.
Next, you'll need to set up the repo. You should make a fork and work on that, then create a Pull Request so that we can review and merge your code. After you've "earned" an honorable status, we'll give you write access to the repository, so that you can work on branches in the main repo here (still use PRs though, they're great tools for review and discussion).
This holds all the 3rd party libraries for Cuberite. You basically don't need to touch these, and we're thinking of switching them into submodules soon.
This folder isn't greatly named, but it contains the default plugins and environment to actually run the server. You'll find the executable (named `MCServer`) here and in the `plugins` subdir the default plugins. The config files are also stored here. Config files with `.example.ini` on the end are generated by the server or source control and should be left alone, instead you should copy them to a file without the `example` in the name which will be prioritised over the generated ones.
Mainly follow the code styles in [CONTRIBUTING.md](https://github.com/cuberite/cuberite/blob/master/CONTRIBUTING.md), which is definitely an important read.
Note that there is a script file, $/src/CheckBasicStyle.lua, that can check some common violations of the coding style. You should run this file to check your code regularly. This script is run during the integration builds and if it fails, the build will fail. Note that you need Lua installed in order to run this script.
Follow the instructions in [COMPILING.md](https://github.com/cuberite/cuberite/blob/master/COMPILING.md). You probably want to build in debug mode (when you're developing) for console alerts and debugging capability, even though it's much slower for everyday use.
You need to first generate a solution file by executing `cmake .` on the commandline at the top-level folder of the repository, then just open the solution file in MSVC and build. Note that the first time after generating the solution, you will need to do extra setup in order to be able to fully debug in MSVC:
- Set the debugging folder: right-click the MCServer project in the Solution Explorer, choose "Properties". In the dialog, browse to "Configuration Properties" -> "Debugging" and set "Working Directory" to "../MCServer".
The server can be run (on *nix) by a simple `./MCServer` in the `MCServer` directory. On first run it will generate the world and start a server on the default port (configurable in `settings.ini`) so you can connect in minecraft via `localhost`. Note that if you build a debug version, the executable will be names `MCServer_debug` instead
* Clean up some of the compiler warnings. (Check [Travis CI](http://travis-ci.org/cuberite/cuberite) for a list of them.) With clang, there are over 10000 lines of warnings to clean up.
You may also want to write some plugins. They are written in lua, with excellent API documentation available via [APIDump](http://api-docs.cuberite.org). The [Core](https://github.com/mc-server/Core) plugin should also help quite a bit here.