2012-06-14 09:06:06 -04:00
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#pragma once
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#include "cItem.h"
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struct lua_State;
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class cLuaCommandBinder;
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class cPlugin;
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class cPlugin_Lua;
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// fwd: cPlayer.h
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class cPlayer;
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// fwd: CraftingRecipes.h
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class cCraftingGrid;
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class cCraftingRecipe;
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class cPluginManager //tolua_export
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{ //tolua_export
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public: //tolua_export
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// Called each tick
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virtual void Tick(float a_Dt);
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// tolua_begin
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enum PluginHook
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{
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HOOK_TICK,
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HOOK_CHAT,
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HOOK_COLLECT_ITEM,
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HOOK_BLOCK_DIG,
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HOOK_BLOCK_PLACE,
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HOOK_DISCONNECT,
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HOOK_HANDSHAKE,
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HOOK_LOGIN,
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HOOK_PLAYER_SPAWN,
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HOOK_PLAYER_JOIN,
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HOOK_PLAYER_MOVE,
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HOOK_TAKE_DAMAGE,
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HOOK_KILLED,
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HOOK_CHUNK_GENERATED,
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HOOK_CHUNK_GENERATING,
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HOOK_BLOCK_TO_DROPS,
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HOOK_PRE_CRAFTING, /// cPlayer, cCraftingGrid, cCraftingRecipe
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HOOK_CRAFTING_NO_RECIPE, /// cPlayer, cCraftingGrid, cCraftingRecipe
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HOOK_POST_CRAFTING, /// cPlayer, cCraftingGrid, cCraftingRecipe
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HOOK_BLOCK_TO_PICKUP, /// BlockType, BlockMeta, cPlayer, cItem, cItems
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HOOK_WEATHER_CHANGE,
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// E_PLUGIN_ names are obsolete, but are kept for compatibility reasons
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E_PLUGIN_TICK = HOOK_TICK,
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E_PLUGIN_CHAT = HOOK_CHAT,
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E_PLUGIN_COLLECT_ITEM = HOOK_COLLECT_ITEM,
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E_PLUGIN_BLOCK_DIG = HOOK_BLOCK_DIG,
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E_PLUGIN_BLOCK_PLACE = HOOK_BLOCK_PLACE,
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E_PLUGIN_DISCONNECT = HOOK_DISCONNECT,
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E_PLUGIN_HANDSHAKE = HOOK_HANDSHAKE,
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E_PLUGIN_LOGIN = HOOK_LOGIN,
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E_PLUGIN_PLAYER_SPAWN = HOOK_PLAYER_SPAWN,
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E_PLUGIN_PLAYER_JOIN = HOOK_PLAYER_JOIN,
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E_PLUGIN_PLAYER_MOVE = HOOK_PLAYER_MOVE,
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E_PLUGIN_TAKE_DAMAGE = HOOK_TAKE_DAMAGE,
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E_PLUGIN_KILLED = HOOK_KILLED,
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E_PLUGIN_CHUNK_GENERATED = HOOK_CHUNK_GENERATED,
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E_PLUGIN_CHUNK_GENERATING = HOOK_CHUNK_GENERATING,
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E_PLUGIN_BLOCK_TO_DROPS = HOOK_BLOCK_TO_DROPS,
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};
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// tolua_end
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static cPluginManager * GetPluginManager(); //tolua_export
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typedef std::list< cPlugin * > PluginList;
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cPlugin* GetPlugin( const char* a_Plugin ) const; //tolua_export
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const PluginList & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
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void ReloadPlugins(); //tolua_export
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bool AddPlugin( cPlugin* a_Plugin );
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bool AddPlugin( lua_State* a_LuaState, cPlugin* a_Plugin ); //tolua_export
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bool AddLuaPlugin( cPlugin_Lua* a_Plugin );
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void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); //tolua_export
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unsigned int GetNumPlugins() const; //tolua_export
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bool CallHook( PluginHook a_Hook, unsigned int a_NumArgs, ... );
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bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
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void RemoveHooks( cPlugin* a_Plugin );
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void RemovePlugin( cPlugin* a_Plugin, bool a_bDelete = false ); //tolua_export
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void RemoveLuaPlugin( std::string a_FileName ); //tolua_export
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cPlugin_Lua* GetLuaPlugin( lua_State* a_State ); //tolua_export
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cLuaCommandBinder* GetLuaCommandBinder() const { return m_LuaCommandBinder; }
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bool HasPlugin( cPlugin* a_Plugin ) const;
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private:
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friend class cRoot;
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cPluginManager();
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~cPluginManager();
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typedef std::list< cPlugin_Lua* > LuaPluginList;
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typedef std::map< cPluginManager::PluginHook, cPluginManager::PluginList > HookMap;
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LuaPluginList m_LuaPlugins;
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PluginList m_Plugins;
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HookMap m_Hooks;
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void ReloadPluginsNow();
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void UnloadPluginsNow();
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cLuaCommandBinder* m_LuaCommandBinder;
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bool m_bReloadPlugins;
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}; //tolua_export
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