2014-02-19 08:45:09 -05:00
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// MobHeadEntity.cpp
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2015-05-09 03:25:09 -04:00
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// Implements the cMobHeadEntity class representing a single skull / head in the world
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2014-02-19 08:45:09 -05:00
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#include "Globals.h"
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#include "MobHeadEntity.h"
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2016-11-18 14:00:04 -05:00
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#include "json/json.h"
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2014-02-19 08:45:09 -05:00
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#include "../Entities/Player.h"
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2016-11-18 14:00:04 -05:00
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#include "../ClientHandle.h"
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2014-02-19 08:45:09 -05:00
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cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
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2014-04-26 18:32:14 -04:00
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m_Type(SKULL_TYPE_SKELETON),
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2016-01-11 11:55:32 -05:00
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m_Rotation(SKULL_ROTATION_NORTH)
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2014-02-19 08:45:09 -05:00
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{
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}
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2015-12-01 17:12:44 -05:00
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bool cMobHeadEntity::UsedBy(cPlayer * a_Player)
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2014-02-19 08:45:09 -05:00
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{
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UNUSED(a_Player);
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2015-12-01 17:12:44 -05:00
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return true;
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2014-02-19 08:45:09 -05:00
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}
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void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
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{
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2016-01-11 11:55:32 -05:00
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if ((!m_OwnerName.empty()) && (a_Type != SKULL_TYPE_PLAYER))
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2014-02-19 08:45:09 -05:00
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{
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m_OwnerName = m_OwnerUUID = m_OwnerTexture = m_OwnerTextureSignature = "";
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2014-02-19 08:45:09 -05:00
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}
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m_Type = a_Type;
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}
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void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation)
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{
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m_Rotation = a_Rotation;
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}
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2016-01-11 11:55:32 -05:00
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void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
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2014-02-19 08:45:09 -05:00
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{
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2016-01-11 11:55:32 -05:00
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if (m_Type != SKULL_TYPE_PLAYER)
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2014-02-19 08:45:09 -05:00
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{
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return;
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}
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2016-01-11 11:55:32 -05:00
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m_OwnerName = a_Owner.GetName();
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m_OwnerUUID = a_Owner.GetUUID();
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const Json::Value & Properties = a_Owner.GetClientHandle()->GetProperties();
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for (auto & Node : Properties)
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{
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if (Node.get("name", "").asString() == "textures")
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{
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m_OwnerTexture = Node.get("value", "").asString();
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m_OwnerTextureSignature = Node.get("signature", "").asString();
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break;
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}
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}
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}
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void cMobHeadEntity::SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature)
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{
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if (m_Type != SKULL_TYPE_PLAYER)
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{
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return;
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}
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m_OwnerUUID = a_OwnerUUID;
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m_OwnerName = a_OwnerName;
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m_OwnerTexture = a_OwnerTexture;
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m_OwnerTextureSignature = a_OwnerTextureSignature;
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2014-02-19 08:45:09 -05:00
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}
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void cMobHeadEntity::SendTo(cClientHandle & a_Client)
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{
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2014-05-28 13:32:20 -04:00
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cWorld * World = a_Client.GetPlayer()->GetWorld();
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a_Client.SendBlockChange(m_PosX, m_PosY, m_PosZ, m_BlockType, World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
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2014-02-19 08:45:09 -05:00
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a_Client.SendUpdateBlockEntity(*this);
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}
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