2013-07-29 07:13:03 -04:00
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#pragma once
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#include "BlockHandler.h"
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#include "../Simulator/RedstoneSimulator.h"
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class cBlockLeverHandler :
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public cBlockHandler
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{
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public:
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cBlockLeverHandler(BLOCKTYPE a_BlockType);
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to 0
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a_Pickups.push_back(cItem(E_BLOCK_LEVER, 1, 0));
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = cRedstoneSimulator::LeverDirectionToMetaData(a_BlockFace);
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return true;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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} ;
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