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cuberite-2a/source/Blocks/BlockRail.h

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#pragma once
#include "BlockEntity.h"
#include "../World.h"
enum ENUM_PURE
{
E_PURE_UPDOWN = 0,
E_PURE_DOWN = 1,
E_PURE_NONE = 2
};
class cBlockRailHandler :
public cBlockHandler
{
public:
cBlockRailHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ);
return true;
}
virtual void OnNeighborChanged(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ)))
{
a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, FindMeta(a_World, a_BlockX, a_BlockY, a_BlockZ));
}
}
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if (a_RelY <= 0)
{
return false;
}
if (!g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)])
{
return false;
}
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
switch (Meta)
{
case E_RAIL_ASCEND_XP:
case E_RAIL_ASCEND_XM:
case E_RAIL_ASCEND_ZM:
case E_RAIL_ASCEND_ZP:
{
// Mapping between the meta and the neighbors that need checking
Meta -= E_RAIL_ASCEND_XP; // Base index at zero
static const struct
{
int x, z;
} Coords[] =
{
{ 1, 0}, // east, XP
{-1, 0}, // west, XM
{ 0, -1}, // north, ZM
{ 0, 1}, // south, ZP
} ;
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (!a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[Meta].x, a_RelY, a_RelZ + Coords[Meta].z, BlockType, BlockMeta))
{
// Too close to the edge, cannot simulate
return true;
}
return g_BlockIsSolid[BlockType];
}
}
return true;
}
NIBBLETYPE FindMeta(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE Meta = 0;
char RailsCnt = 0;
bool Neighbors[8]; // 0 - EAST, 1 - WEST, 2 - NORTH, 3 - SOUTH, 4 - EAST UP, 5 - WEST UP, 6 - NORTH UP, 7 - SOUTH UP
memset(Neighbors, false, sizeof(Neighbors));
Neighbors[0] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN));
Neighbors[1] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN));
Neighbors[2] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN));
Neighbors[3] = (IsUnstable(a_World, a_BlockX, a_BlockY, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN));
Neighbors[4] = (IsUnstable(a_World, a_BlockX + 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST, E_PURE_NONE));
Neighbors[5] = (IsUnstable(a_World, a_BlockX - 1, a_BlockY + 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST, E_PURE_NONE));
Neighbors[6] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE));
Neighbors[7] = (IsUnstable(a_World, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE));
if (IsUnstable(a_World, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST))
Neighbors[0] = true;
if (IsUnstable(a_World, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST))
Neighbors[1] = true;
if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH))
Neighbors[2] = true;
if (IsUnstable(a_World, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_World, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH))
Neighbors[3] = true;
for (int i = 0; i < 8; i++)
{
if (Neighbors[i])
{
RailsCnt++;
}
}
if (RailsCnt == 1)
{
if (Neighbors[7]) return E_RAIL_ASCEND_ZP;
else if (Neighbors[6]) return E_RAIL_ASCEND_ZM;
else if (Neighbors[5]) return E_RAIL_ASCEND_XM;
else if (Neighbors[4]) return E_RAIL_ASCEND_XP;
else if (Neighbors[0] || Neighbors[1]) return E_RAIL_XM_XP;
else if (Neighbors[2] || Neighbors[3]) return E_RAIL_ZM_ZP;
ASSERT(!"Weird neighbor count");
return Meta;
}
for (int i = 0; i < 4; i++)
{
if (Neighbors[i + 4])
{
Neighbors[i] = true;
}
}
if (RailsCnt > 1)
{
if (Neighbors[3] && Neighbors[0]) return E_RAIL_CURVED_ZP_XP;
else if (Neighbors[3] && Neighbors[1]) return E_RAIL_CURVED_ZP_XM;
else if (Neighbors[2] && Neighbors[0]) return E_RAIL_CURVED_ZM_XP;
else if (Neighbors[2] && Neighbors[1]) return E_RAIL_CURVED_ZM_XM;
else if (Neighbors[7] && Neighbors[2]) return E_RAIL_ASCEND_ZP;
else if (Neighbors[3] && Neighbors[6]) return E_RAIL_ASCEND_ZM;
else if (Neighbors[5] && Neighbors[0]) return E_RAIL_ASCEND_XM;
else if (Neighbors[4] && Neighbors[1]) return E_RAIL_ASCEND_XP;
else if (Neighbors[0] && Neighbors[1]) return E_RAIL_XM_XP;
else if (Neighbors[2] && Neighbors[3]) return E_RAIL_ZM_ZP;
ASSERT(!"Weird neighbor count");
}
return Meta;
}
bool IsUnstable(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL)
{
return false;
}
NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
switch (Meta)
{
case E_RAIL_ZM_ZP:
{
if (
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_DOWN) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_DOWN)
)
{
return true;
}
break;
}
case E_RAIL_XM_XP:
{
if (
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST, E_PURE_DOWN) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST, E_PURE_DOWN)
)
{
return true;
}
break;
}
case E_RAIL_ASCEND_XP:
{
if (
IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_EAST) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
)
{
return true;
}
break;
}
case E_RAIL_ASCEND_XM:
{
if (
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST) ||
IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_WEST)
)
{
return true;
}
break;
}
case E_RAIL_ASCEND_ZM:
{
if (
IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH)
)
{
return true;
}
break;
}
case E_RAIL_ASCEND_ZP:
{
if (
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_World, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH)
)
{
return true;
}
break;
}
case E_RAIL_CURVED_ZP_XP:
{
if (
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
)
{
return true;
}
break;
}
case E_RAIL_CURVED_ZP_XM:
{
if (
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_SOUTH) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
)
{
return true;
}
break;
}
case E_RAIL_CURVED_ZM_XM:
{
if (
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_WEST)
)
{
return true;
}
break;
}
case E_RAIL_CURVED_ZM_XP:
{
if (
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NORTH) ||
IsNotConnected(a_World, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_EAST)
)
{
return true;
}
break;
}
}
return false;
}
bool IsNotConnected(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Pure = 0)
{
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false);
NIBBLETYPE Meta;
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_RAIL)
{
if ((a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure != E_PURE_UPDOWN))
{
if ((a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) != E_BLOCK_RAIL) || (a_Pure == E_PURE_NONE))
{
return true;
}
else
{
Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ);
}
}
else
{
Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ);
}
}
else
{
Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
}
switch (a_BlockFace)
{
case BLOCK_FACE_NORTH:
{
if (
(Meta == E_RAIL_ZM_ZP) ||
(Meta == E_RAIL_ASCEND_ZM) ||
(Meta == E_RAIL_ASCEND_ZP) ||
(Meta == E_RAIL_CURVED_ZP_XP) ||
(Meta == E_RAIL_CURVED_ZP_XM)
)
{
return false;
}
break;
}
case BLOCK_FACE_SOUTH:
{
if (
(Meta == E_RAIL_ZM_ZP) ||
(Meta == E_RAIL_ASCEND_ZM) ||
(Meta == E_RAIL_ASCEND_ZP) ||
(Meta == E_RAIL_CURVED_ZM_XP) ||
(Meta == E_RAIL_CURVED_ZM_XM)
)
{
return false;
}
break;
}
case BLOCK_FACE_EAST:
{
if (
(Meta == E_RAIL_XM_XP) ||
(Meta == E_RAIL_ASCEND_XP) ||
(Meta == E_RAIL_ASCEND_XM) ||
(Meta == E_RAIL_CURVED_ZP_XM) ||
(Meta == E_RAIL_CURVED_ZM_XM)
)
{
return false;
}
break;
}
case BLOCK_FACE_WEST:
{
if (
(Meta == E_RAIL_XM_XP) ||
(Meta == E_RAIL_ASCEND_XP) ||
(Meta == E_RAIL_ASCEND_XM) ||
(Meta == E_RAIL_CURVED_ZP_XP) ||
(Meta == E_RAIL_CURVED_ZM_XP)
)
{
return false;
}
break;
}
}
return true;
}
} ;