2011-10-25 19:46:01 -04:00
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#include "cSkeleton.h"
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2011-12-25 17:47:12 -05:00
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cSkeleton::cSkeleton()
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{
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2011-10-25 19:46:01 -04:00
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m_MobType = 51;
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GetMonsterConfig("Skeleton");
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}
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cSkeleton::~cSkeleton()
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{
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}
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bool cSkeleton::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cSkeleton::Tick(float a_Dt)
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{
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cMonster::Tick(a_Dt);
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2011-12-25 17:47:12 -05:00
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//TODO Outsource
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//TODO should do lightcheck, not daylight -> mobs in the dark don<6F>t burn
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2011-12-27 21:10:05 -05:00
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if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
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SetMetaData(BURNING); // BURN, BABY, BURN! >:D
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2011-10-25 19:46:01 -04:00
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}
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}
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void cSkeleton::KilledBy( cEntity* a_Killer )
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{
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2011-12-21 15:42:34 -05:00
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cMonster::RandomDropItem(E_ITEM_ARROW, 0, 2);
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cMonster::RandomDropItem(E_ITEM_BONE, 0, 2);
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2011-10-25 19:46:01 -04:00
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cMonster::KilledBy( a_Killer );
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}
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