21 lines
768 B
Lua
21 lines
768 B
Lua
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function OnChunkGenerating(World, ChunkX, ChunkZ, ChunkDesc)
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if LimitWorld == true then
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SpawnX = math.floor(World:GetSpawnX() / 16)
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SpawnZ = math.floor(World:GetSpawnZ() / 16)
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if ( (SpawnX + LimitWorldWidth) < ChunkX ) or ( (SpawnX - LimitWorldWidth) > ChunkX ) then
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FillBlocks(World, ChunkX, ChunkZ, ChunkDesc)
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end
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if ( (SpawnZ + LimitWorldWidth) < ChunkZ ) or ( (SpawnZ - LimitWorldWidth) > ChunkZ ) then
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FillBlocks(World, ChunkX, ChunkZ, ChunkDesc)
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end
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end
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end
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function FillBlocks(World, ChunkX, ChunkZ, ChunkDesc)
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ChunkDesc:FillBlocks(0,0)
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ChunkDesc:SetUseDefaultBiomes(false)
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ChunkDesc:SetUseDefaultHeight(false)
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ChunkDesc:SetUseDefaultComposition(false)
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ChunkDesc:SetUseDefaultStructures(false)
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ChunkDesc:SetUseDefaultFinish(false)
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end
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