2012-06-14 09:06:06 -04:00
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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2012-09-23 18:09:57 -04:00
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#include "Piston.h"
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2012-06-14 09:06:06 -04:00
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#include "ChunkDef.h"
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2012-09-23 18:09:57 -04:00
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#include "Pickup.h"
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#include "Item.h"
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#include "Root.h"
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#include "ClientHandle.h"
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#include "World.h"
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2012-06-14 09:06:06 -04:00
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#include "BlockID.h"
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2012-09-23 18:09:57 -04:00
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#include "Server.h"
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2012-09-29 09:59:32 -04:00
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#include "Blocks/BlockHandler.h"
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2012-06-14 09:06:06 -04:00
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2012-12-16 07:16:04 -05:00
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2013-08-13 12:44:01 -04:00
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2012-12-16 07:16:04 -05:00
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2012-06-14 09:06:06 -04:00
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extern bool g_BlockPistonBreakable[];
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2013-08-14 06:45:39 -04:00
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2012-12-16 07:16:04 -05:00
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#define AddDir( x, y, z, dir, amount ) \
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switch (dir) \
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{ \
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case 0: (y)-=(amount); break; \
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case 1: (y)+=(amount); break; \
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case 2: (z)-=(amount); break; \
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case 3: (z)+=(amount); break; \
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case 4: (x)-=(amount); break; \
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case 5: (x)+=(amount); break; \
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}
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2012-06-14 09:06:06 -04:00
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2012-12-16 07:16:04 -05:00
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cPiston::cPiston(cWorld * a_World)
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: m_World(a_World)
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2012-06-14 09:06:06 -04:00
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{
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}
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2012-12-16 07:16:04 -05:00
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unsigned short cPiston::FirstPassthroughBlock(int pistonX, int pistonY, int pistonZ, char pistonmeta)
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{
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2012-06-14 09:06:06 -04:00
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unsigned short ret;
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pistonmeta &= 7;
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2012-12-16 07:16:04 -05:00
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if (pistonmeta >= 6)
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{
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// Just in case, it shouldn't happen but if it would, it'd case inf loop
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LOGD("cPiston::FirstPassthroughBlock - piston has invalid meta data!\n");
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2012-06-14 09:06:06 -04:00
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return 9001;
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}
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2012-12-16 07:16:04 -05:00
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BLOCKTYPE currBlock;
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for (ret = 0; ret < 24; ret++) // push up to 24 blocks
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{
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AddDir( pistonX, pistonY, pistonZ, pistonmeta, 1)
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2012-06-14 09:06:06 -04:00
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currBlock = m_World->GetBlock( pistonX, pistonY, pistonZ );
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2012-12-16 07:16:04 -05:00
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if ((currBlock == E_BLOCK_BEDROCK) || (currBlock == E_BLOCK_OBSIDIAN) || (currBlock == E_BLOCK_PISTON_EXTENSION))
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{
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return 9001;
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}
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if (g_BlockPistonBreakable[currBlock])
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{
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return ret;
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}
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2012-06-14 09:06:06 -04:00
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}
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return 9001;
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}
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void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
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{
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2012-12-16 07:16:04 -05:00
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BLOCKTYPE pistonBlock;
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NIBBLETYPE pistonMeta;
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m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
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2012-06-14 09:06:06 -04:00
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char isSticky = (char)(pistonBlock == E_BLOCK_STICKY_PISTON) * 8;
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2012-12-16 07:16:04 -05:00
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if ( (pistonMeta & 0x8) != 0x0 )
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2012-06-14 09:06:06 -04:00
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{
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2012-12-16 07:16:04 -05:00
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// Piston already extended, bail out
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return;
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}
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2012-06-14 09:06:06 -04:00
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2012-12-16 07:16:04 -05:00
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unsigned short dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
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if (dist > 9000) return; // too many blocks
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AddDir(pistx, pisty, pistz, pistonMeta & 7, dist + 1)
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BLOCKTYPE currBlock;
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NIBBLETYPE currMeta;
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m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currMeta);
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if (currBlock != E_BLOCK_AIR)
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{
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cBlockHandler * Handler = BlockHandler(currBlock);
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if (Handler->DoesDropOnUnsuitable())
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2012-06-14 09:06:06 -04:00
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{
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2013-01-26 21:00:33 -05:00
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Handler->DropBlock(m_World, NULL, pistx, pisty, pistz);
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2012-06-14 09:06:06 -04:00
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}
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2012-12-16 07:16:04 -05:00
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}
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int oldx = pistx, oldy = pisty, oldz = pistz;
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NIBBLETYPE currBlockMeta;
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for (int i = dist + 1; i > 0; i--)
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{
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AddDir(pistx, pisty, pistz, pistonMeta & 7, -1)
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m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta);
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m_World->SetBlock( oldx, oldy, oldz, currBlock, currBlockMeta);
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oldx = pistx;
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oldy = pisty;
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oldz = pistz;
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}
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m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, E_BLOCK_PISTON);
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m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
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m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
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2012-06-14 09:06:06 -04:00
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2012-12-16 07:16:04 -05:00
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int extx = pistx;
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int exty = pisty;
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int extz = pistz;
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2012-06-14 09:06:06 -04:00
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2012-12-16 07:16:04 -05:00
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AddDir(extx, exty, extz, pistonMeta & 7, 1)
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2013-08-14 07:08:36 -04:00
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// TODO: This code needs replacing
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2013-08-14 06:45:39 -04:00
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// Sleeping here will play the piston animation on the client; however, it will block the entire server
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// for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad
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// This needs to be handled using delayed scheduled tasks instead
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2013-08-14 07:08:36 -04:00
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cSleep::MilliSleep(100);
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2013-08-13 11:34:26 -04:00
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2012-12-16 07:16:04 -05:00
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m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky + pistonMeta & 7);
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2012-06-14 09:06:06 -04:00
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}
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void cPiston::RetractPiston( int pistx, int pisty, int pistz )
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{
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2012-12-16 07:16:04 -05:00
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BLOCKTYPE pistonBlock;
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NIBBLETYPE pistonMeta;
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m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
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if (pistonMeta <= 6)
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2012-06-14 09:06:06 -04:00
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{
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2012-12-16 07:16:04 -05:00
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// Already retracted, bail out
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2012-06-14 09:06:06 -04:00
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return;
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}
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2012-08-31 17:59:57 -04:00
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m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), E_BLOCK_PISTON);
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2012-12-15 08:27:01 -05:00
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m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
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2012-08-19 15:42:32 -04:00
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m_World->FastSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
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2013-08-13 11:34:26 -04:00
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2012-08-19 15:42:32 -04:00
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AddDir(pistx, pisty, pistz, pistonMeta & 7, 1)
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2012-12-16 07:16:04 -05:00
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if (m_World->GetBlock(pistx, pisty, pistz) != E_BLOCK_PISTON_EXTENSION)
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2012-06-14 09:06:06 -04:00
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{
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2012-12-16 07:16:04 -05:00
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LOGD("%s: Piston without an extension?", __FUNCTION__);
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return;
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}
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if (pistonBlock == E_BLOCK_STICKY_PISTON)
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{
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int tempx = pistx, tempy = pisty, tempz = pistz;
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AddDir( tempx, tempy, tempz, pistonMeta & 7, 1 )
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BLOCKTYPE tempblock;
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NIBBLETYPE tempmeta;
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m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempblock, tempmeta);
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if (
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(tempblock == E_BLOCK_OBSIDIAN) ||
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(tempblock == E_BLOCK_BEDROCK) ||
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(tempblock == E_BLOCK_PISTON_EXTENSION)
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)
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2012-06-14 09:06:06 -04:00
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{
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2012-12-16 07:16:04 -05:00
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// These cannot be moved by the sticky piston, bail out
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return;
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2012-06-14 09:06:06 -04:00
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}
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2013-08-14 07:08:36 -04:00
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2013-08-14 06:45:39 -04:00
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// TODO: This code needs replacing
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// Sleeping here will play the piston animation on the client; however, it will block the entire server
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// for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad
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// This needs to be handled using delayed scheduled tasks instead
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2013-08-14 07:08:36 -04:00
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cSleep::MilliSleep(100);
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2013-08-13 11:34:26 -04:00
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2012-12-16 07:16:04 -05:00
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m_World->SetBlock(pistx, pisty, pistz, tempblock, tempmeta);
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m_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0);
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}
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else
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{
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2013-08-14 07:08:36 -04:00
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// TODO: This code needs replacing
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2013-08-14 06:45:39 -04:00
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// Sleeping here will play the piston animation on the client; however, it will block the entire server
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// for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad
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// This needs to be handled using delayed scheduled tasks instead
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2013-08-14 07:08:36 -04:00
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cSleep::MilliSleep(100);
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2013-08-13 11:34:26 -04:00
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2012-12-16 07:16:04 -05:00
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m_World->SetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0);
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2012-06-14 09:06:06 -04:00
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}
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}
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