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cuberite-2a/source/Minecart.cpp

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// Minecart.cpp
// Implements the cMinecart class representing a minecart in the world
#include "Globals.h"
#include "Minecart.h"
#include "World.h"
#include "ClientHandle.h"
#include "Player.h"
cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
super(etMinecart, a_X, a_Y, a_Z),
m_Payload(a_Payload)
{
}
void cMinecart::Initialize(cWorld * a_World)
{
super::Initialize(a_World);
a_World->BroadcastSpawn(*this);
}
void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
{
char Type = 0;
switch (m_Payload)
{
case mpNone: Type = 10; break;
case mpChest: Type = 11; break;
case mpFurnace: Type = 12; break;
default:
{
ASSERT(!"Unknown payload, cannot spawn on client");
return;
}
}
a_ClientHandle.SendSpawnVehicle(*this, Type);
}
void cMinecart::Tick(float a_Dt, MTRand & a_TickRandom)
{
// TODO: the physics
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cEmptyMinecart:
cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) :
super(mpNone, a_X, a_Y, a_Z)
{
}
void cEmptyMinecart::OnRightClicked(cPlayer & a_Player)
{
if (m_Attachee != NULL)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
{
// This player is already sitting in, they want out.
a_Player.Detach();
return;
}
if (m_Attachee->IsPlayer())
{
// Another player is already sitting in here, cannot attach
return;
}
// Detach whatever is sitting in this minecart now:
m_Attachee->Detach();
}
// Attach the player to this minecart
a_Player.AttachTo(this);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cMinecartWithChest:
cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
super(mpChest, a_X, a_Y, a_Z)
{
}
void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item)
{
ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items)));
m_Items[a_Idx] = a_Item;
}
void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
{
// Show the chest UI window to the player
// TODO
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cMinecartWithFurnace:
cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
super(mpFurnace, a_X, a_Y, a_Z)
{
}
void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
{
// Try to power the furnace with whatever the player is holding
// TODO
}