30 lines
644 B
C
30 lines
644 B
C
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#pragma once
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#include "BlockRedstone.h"
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#include "../cTorch.h"
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class cBlockRedstoneTorchHandler : public cBlockRedstoneHandler
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{
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public:
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cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockID)
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: cBlockRedstoneHandler(a_BlockID)
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{
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
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AddDirection( a_X, a_Y, a_Z, Dir, true );
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return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
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}
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virtual int GetDropID()
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{
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return E_ITEM_REDSTONE_TORCH_ON;
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}
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virtual bool CanBePlacedOnSide()
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{
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return true;
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}
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};
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